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  1. #17
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Erics_Asura View Post
    I'll agree. It sounds more of a WoW system. I didn't really care much for that system at all, but I am willing and hoping Yoshi-P makes it more of an "original" style, then just copy/paste just because a player base wants loleasymode. There is a reason FF titles are JRPGs, gives a good challenge for gear that is amazing.

    The gear being obsolete after 5 years is a lot better than most MMOs, usually gear is obsolete within a year or so. Also, any gear is going to be obsolete in any game when levels increase, that's just how it always works.
    It's not so much an issue of things becoming obsolete, that much is a given. It's just there needs to be an acceptable amount of time pass before your gear goes the way of the dodo. 3 months I feel is too soon, but 5 years is just way too long.

    Personally I think your gear should remain viable until there's a level cap raise, but they should do those way more frequently than what happened in FFXI with the stagnation at 75. The gear they dished out was more or less sidegrades, and equipment swapping doesn't seem too viable here, so gear should be a bit more meaningful for longer periods of time before they introduce more.

    Quote Originally Posted by Duelle View Post
    Considering Rukkirii said nothing about the level cap, I'm thinking it might be more along the lines of zone vendors in TOR than WoW's ladder progression into raiding.
    I was using more of an example of what WoW's progression was like at the cap in Vanilla (60) to illustrate that it was necessary to farm each one of those dungeons until you were geared well enough to move up to the next one. You had to stay within that order I posted originally, else you wouldn't have the necessary stats to survive the next level of difficulty dungeon.

    We've had a little more freedom in FF14 1.0 because of materia. Darklight isn't absolutely necessary since you do have the ability to multi-meld craftable equipment, even though there's a pretty costly investment and luck factor to do so.

    FF14's progression has basically started with DH armor, which was made obsolete with materia melded gear, which was somewhat overshadowed by darklight, if you could get it. For weapons, the primal weapons were a natural progression with each new fight that came out. When it was announced that WS damage was tied to the DPS of the weapon, this kinda limited some options with the exception of moogle weapons being used in the case of high accuracy needed.
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    Last edited by Orophin; 10-06-2012 at 07:28 AM.