This worked out in a unique way in FFXI, but I am not for situation gear in FFXIV. I don't like carrying more gear for one job than I should.
It needs to be simplistic. Like if I am DRG, it is set on the table and clear as day that you want STR/PIE/Crit Rate/Crit ATK and focus on gear that gives me this, or WHM with MND/Healing Magic+/Enhancement+. The stat system does not need to be complex to be fun. Other MMO's approach it like this also. They make gear that caters to a job's primary stats. You see a piece and you can tell who it is for.
FFXI was a fun system, but I do not want it again. It was pretty tiring carrying 2-3 sets for three of my jobs. Its a big hassle to me.
I was never a fan of this either. When I am lv.75, I clearly want lv.75 gear on all my stuff. I don't think SE studied enough of what people want to will way later on how people use gear, or what piece was popular at the time. I also never understood why Samurai could wear a Haubergeon, but not a Hauberk or Adaman Hauberk. Not even giving DRG access to that set for that matter.
But overall, I want gear that caters to a job. You look at a piece with STR/PIE/Crit on it and you say "Ohh, that is clearly a DRG piece.". For one it prevents 8-24 people tackling each other down for one piece and the competition would be between you or another DRG in the party. WoW wasn't like this at first either, but by WoTLK, they were able to segregate gear and the reward system was a lot friendlier than it was before. Its the reason they don't like inviting multiple classes to a party, to ease competition and get benefits from other classes.
Right now in FFXIV, as soon as that DL piece drops (Especially Light DPS in my case.), all jobs that can wear it (Which are usually 3-4 people in my party.) start going at each other for it. While there will always be general pieces that are friendly to a lot, this method would ease tension and lower competition for a piece. It works in other MMO's, and it can work in here.




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