Quote Originally Posted by Vindrax View Post
This. Not saying this is the direction that the game is going to go, but this is the traditional MMO approach. The one thing that Velhart didn't mention however is that one of the ways that WoW stops you from "spamming content" is a week long instance lock, which only allows you to attempt each raid dungeon once a week. This prevents "spamming" however every boss you kill drops a predetermined number of loot at 100%, although the pieces dropped may not be the ones that you want and they get divided up amongst your party (usually through either "rolling" dice for the item where the highest number takes it, or a "loot master" usually a linkshell leader who would determine who gets which piece).
Yea I forgot about that, on the plus side though (Unless you have gotten really good at the raid where you can beat it in one night), you could make save points during the week. So if there are 10 raid bosses in one raid, and the group decides to call it a night on the 4th one, you could pick up on it again the next night, but it would have a week long timer till the raid resets itself. I always liked this and hope Crystal Tower will work like this.