Yes let's let Ifrit weapons be as powerful as Garuda weapons, they are almost a year old now and Garuda is 1000x more difficult than Ifrit.They basically already have in the form of their stupid DPS calculation for WS damage (as opposed to just rebalancing skills that could abuse high base dmg when used by other classes) ... it effectively renders the Ifrit weapons obsolete (and nullifies weapon diversity), instead of an alternative to Garuda.
This is one thing I really do feel Tanaka got right in XI and I'm sad to see the game go this route. IIRC, even Relics won't stay as powerful as they are, as Yoshi himself said something along the lines of what's considered "Relic" now, may not be at a later time.
People need to let the damn Ifrit weapons go, there are a ton of alternatives that are as good/much better.
Hey, Chesk this out! It's some tips I found on google to help improve your reading comprehension, so that in the future, you don't, you know... Jump to conclusions ^^;
I'm just discussing different options because I'm interested in hearing peoples interpretations of what was said in the interview on this subject. I'm not making any conclusions at all.
I don't know what forums you're reading, but pretty much all of us here came from FFXI, and almost no one ever says anything positive about WoW around here. Furthermore no one even said anything positive about WoW in this thread, so I have a hard time relating to what you're talking about. It often is used for comparison because people DON'T like changes being made that mimic it. It sounds like you think just because people know about WoW they must have played it for seven years lol...Is this forum really that full of LOLWoW players? in every damn thread i see a "they doing this or that like WoW i played it" and in the 7 years i played FFXI nobody had a good opinion about WoW infact they hated it ..which leads me to think that none from FFXI plays FFXIV
Last edited by Mijin; 10-03-2012 at 03:33 AM.
Well kind of have to put the pieces together. Nothing I say is definite, but only going off logic here.
Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.). This makes me believe we will have an ilvl system like other MMO's practice right now. Usually new raids open every 4-6 months in other MMO's, if that is what they are aiming to do also. However do note this system isn't like FFXI and XIV's, where you don't have very long term goals, it is set up to get the best of the content available given within that time before they give you new goals to work for. Some like this, some don't, but I am not saying this to give an opinion, just a prediction.
As for gear like Darklight in normal dungeons. I believe this will be gear that will drop more commonly than seen right now. It won't be better than raid gear however, but it will give you the push you need to get you started on the raid.
So in short, I see it like this:
Do assortment of dungeons to get gear good enough for raids > Get gear in raids > 4-6 months later new dungeons/raid comes out > Rinse and repeat
Now for drops, I don't believe it will go by % like it is now. I believe it will go by a loot table, where lets say one raid boss has 10 pieces of gear, 3/10 are guaranteed to drop each time, but they are picked by random, one not having a higher chance than the other. This would make things fair if spread out by all jobs, and someone at least walks out happy each time, if not, you get tokens towards other gear by vendors.
Like I said, not giving an opinion if this is a working system, but if he is pulling traditional MMO elements in here, this seems like a possible route.
If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.
SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
It is a respective opinion, at the same time, giving one thing for someone to work years to get can get pretty boring to me at least.If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.
SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
Giving new goals and new content to work within different periods of the year keeps the game itself fresh and exciting. As I said, just my opinion on it. FFXI built itself around very long term goals successfully, however, FFXI is based around a niche community. FFXIV is trying to cater to the casual everyday MMO player and FFXI's very hardcore and very long term reward system may be off putting to them. The system I said above seems like a very possible outcome from SE to cater to the casual player and reward the hardcore at the same time.
Oh I fully understood your post. It's made up nonsense that came from nowhere other than your own contrived thinking. In other words, you jumped to conclusions.Hey, Chesk this out! It's some tips I found on google to help improve your reading comprehension, so that in the future, you don't, you know... Jump to conclusions ^^;
I'm just discussing different options because I'm interested in hearing peoples interpretations of what was said in the interview on this subject. I'm not making any conclusions at all.
All we know is that the rewards system will be changing, and that it will be changing in such a way that we won't need to spam instances repeatedly.
Last edited by Molly_Millions; 10-03-2012 at 05:50 AM.
This. Not saying this is the direction that the game is going to go, but this is the traditional MMO approach. The one thing that Velhart didn't mention however is that one of the ways that WoW stops you from "spamming content" is a week long instance lock, which only allows you to attempt each raid dungeon once a week. This prevents "spamming" however every boss you kill drops a predetermined number of loot at 100%, although the pieces dropped may not be the ones that you want and they get divided up amongst your party (usually through either "rolling" dice for the item where the highest number takes it, or a "loot master" usually a linkshell leader who would determine who gets which piece).Well kind of have to put the pieces together. Nothing I say is definite, but only going off logic here.
Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.). This makes me believe we will have an ilvl system like other MMO's practice right now. Usually new raids open every 4-6 months in other MMO's, if that is what they are aiming to do also. However do note this system isn't like FFXI and XIV's, where you don't have very long term goals, it is set up to get the best of the content available given within that time before they give you new goals to work for. Some like this, some don't, but I am not saying this to give an opinion, just a prediction.
As for gear like Darklight in normal dungeons. I believe this will be gear that will drop more commonly than seen right now. It won't be better than raid gear however, but it will give you the push you need to get you started on the raid.
So in short, I see it like this:
Do assortment of dungeons to get gear good enough for raids > Get gear in raids > 4-6 months later new dungeons/raid comes out > Rinse and repeat
Now for drops, I don't believe it will go by % like it is now. I believe it will go by a loot table, where lets say one raid boss has 10 pieces of gear, 3/10 are guaranteed to drop each time, but they are picked by random, one not having a higher chance than the other. This would make things fair if spread out by all jobs, and someone at least walks out happy each time, if not, you get tokens towards other gear by vendors.
Like I said, not giving an opinion if this is a working system, but if he is pulling traditional MMO elements in here, this seems like a possible route.
Yea I forgot about that, on the plus side though (Unless you have gotten really good at the raid where you can beat it in one night), you could make save points during the week. So if there are 10 raid bosses in one raid, and the group decides to call it a night on the 4th one, you could pick up on it again the next night, but it would have a week long timer till the raid resets itself. I always liked this and hope Crystal Tower will work like this.This. Not saying this is the direction that the game is going to go, but this is the traditional MMO approach. The one thing that Velhart didn't mention however is that one of the ways that WoW stops you from "spamming content" is a week long instance lock, which only allows you to attempt each raid dungeon once a week. This prevents "spamming" however every boss you kill drops a predetermined number of loot at 100%, although the pieces dropped may not be the ones that you want and they get divided up amongst your party (usually through either "rolling" dice for the item where the highest number takes it, or a "loot master" usually a linkshell leader who would determine who gets which piece).
OH LOOK! YOU CAUGHT ME JUMPING TO CONCLUSIONS:
lolol"With the revamped rewards system, players won't be spamming the same content over and over."-Yoshida
I wonder what this exactly means for us.
You silly gooseI was responding to someone else's opinion of an alleged interview, and I made it clear that I wasn't even sure if the interview really took place or not.
In other words, I was asking a question, and offering my opinion on what someone else said. Here is the post I was responding to:So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
Keep reading it over, and practice those tips I gave you. You'll get it eventually. You were the only one making conclusions based on you're own contrived opinionsYou clearly misunderstood though, so I'll forgive you this time!
Last edited by Mijin; 10-03-2012 at 04:57 AM.
Not saying I want this exact system in FFXIV, but I would love for the idea of having save points in dungeons just because they are so inconic to the Final Fantasy series in general!Yea I forgot about that, on the plus side though (Unless you have gotten really good at the raid where you can beat it in one night), you could make save points during the week. So if there are 10 raid bosses in one raid, and the group decides to call it a night on the 4th one, you could pick up on it again the next night, but it would have a week long timer till the raid resets itself. I always liked this and hope Crystal Tower will work like this.
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