Quote Originally Posted by Mijin View Post
If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.

SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
It is a respective opinion, at the same time, giving one thing for someone to work years to get can get pretty boring to me at least.

Giving new goals and new content to work within different periods of the year keeps the game itself fresh and exciting. As I said, just my opinion on it. FFXI built itself around very long term goals successfully, however, FFXI is based around a niche community. FFXIV is trying to cater to the casual everyday MMO player and FFXI's very hardcore and very long term reward system may be off putting to them. The system I said above seems like a very possible outcome from SE to cater to the casual player and reward the hardcore at the same time.