Results 1 to 10 of 98

Dev. Posts

Hybrid View

  1. #1
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Velhart View Post
    Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.)
    If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.

    SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
    (1)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mijin View Post
    If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.

    SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
    It is a respective opinion, at the same time, giving one thing for someone to work years to get can get pretty boring to me at least.

    Giving new goals and new content to work within different periods of the year keeps the game itself fresh and exciting. As I said, just my opinion on it. FFXI built itself around very long term goals successfully, however, FFXI is based around a niche community. FFXIV is trying to cater to the casual everyday MMO player and FFXI's very hardcore and very long term reward system may be off putting to them. The system I said above seems like a very possible outcome from SE to cater to the casual player and reward the hardcore at the same time.
    (0)