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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Well kind of have to put the pieces together. Nothing I say is definite, but only going off logic here.

    Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.). This makes me believe we will have an ilvl system like other MMO's practice right now. Usually new raids open every 4-6 months in other MMO's, if that is what they are aiming to do also. However do note this system isn't like FFXI and XIV's, where you don't have very long term goals, it is set up to get the best of the content available given within that time before they give you new goals to work for. Some like this, some don't, but I am not saying this to give an opinion, just a prediction.

    As for gear like Darklight in normal dungeons. I believe this will be gear that will drop more commonly than seen right now. It won't be better than raid gear however, but it will give you the push you need to get you started on the raid.

    So in short, I see it like this:

    Do assortment of dungeons to get gear good enough for raids > Get gear in raids > 4-6 months later new dungeons/raid comes out > Rinse and repeat

    Now for drops, I don't believe it will go by % like it is now. I believe it will go by a loot table, where lets say one raid boss has 10 pieces of gear, 3/10 are guaranteed to drop each time, but they are picked by random, one not having a higher chance than the other. This would make things fair if spread out by all jobs, and someone at least walks out happy each time, if not, you get tokens towards other gear by vendors.

    Like I said, not giving an opinion if this is a working system, but if he is pulling traditional MMO elements in here, this seems like a possible route.
    (0)

  2. #2
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Velhart View Post
    Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.)
    If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.

    SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
    (1)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mijin View Post
    If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.

    SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
    It is a respective opinion, at the same time, giving one thing for someone to work years to get can get pretty boring to me at least.

    Giving new goals and new content to work within different periods of the year keeps the game itself fresh and exciting. As I said, just my opinion on it. FFXI built itself around very long term goals successfully, however, FFXI is based around a niche community. FFXIV is trying to cater to the casual everyday MMO player and FFXI's very hardcore and very long term reward system may be off putting to them. The system I said above seems like a very possible outcome from SE to cater to the casual player and reward the hardcore at the same time.
    (0)

  4. #4
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Velhart View Post
    Well kind of have to put the pieces together. Nothing I say is definite, but only going off logic here.

    Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.). This makes me believe we will have an ilvl system like other MMO's practice right now. Usually new raids open every 4-6 months in other MMO's, if that is what they are aiming to do also. However do note this system isn't like FFXI and XIV's, where you don't have very long term goals, it is set up to get the best of the content available given within that time before they give you new goals to work for. Some like this, some don't, but I am not saying this to give an opinion, just a prediction.

    As for gear like Darklight in normal dungeons. I believe this will be gear that will drop more commonly than seen right now. It won't be better than raid gear however, but it will give you the push you need to get you started on the raid.

    So in short, I see it like this:

    Do assortment of dungeons to get gear good enough for raids > Get gear in raids > 4-6 months later new dungeons/raid comes out > Rinse and repeat

    Now for drops, I don't believe it will go by % like it is now. I believe it will go by a loot table, where lets say one raid boss has 10 pieces of gear, 3/10 are guaranteed to drop each time, but they are picked by random, one not having a higher chance than the other. This would make things fair if spread out by all jobs, and someone at least walks out happy each time, if not, you get tokens towards other gear by vendors.

    Like I said, not giving an opinion if this is a working system, but if he is pulling traditional MMO elements in here, this seems like a possible route.
    This. Not saying this is the direction that the game is going to go, but this is the traditional MMO approach. The one thing that Velhart didn't mention however is that one of the ways that WoW stops you from "spamming content" is a week long instance lock, which only allows you to attempt each raid dungeon once a week. This prevents "spamming" however every boss you kill drops a predetermined number of loot at 100%, although the pieces dropped may not be the ones that you want and they get divided up amongst your party (usually through either "rolling" dice for the item where the highest number takes it, or a "loot master" usually a linkshell leader who would determine who gets which piece).
    (0)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vindrax View Post
    This. Not saying this is the direction that the game is going to go, but this is the traditional MMO approach. The one thing that Velhart didn't mention however is that one of the ways that WoW stops you from "spamming content" is a week long instance lock, which only allows you to attempt each raid dungeon once a week. This prevents "spamming" however every boss you kill drops a predetermined number of loot at 100%, although the pieces dropped may not be the ones that you want and they get divided up amongst your party (usually through either "rolling" dice for the item where the highest number takes it, or a "loot master" usually a linkshell leader who would determine who gets which piece).
    Yea I forgot about that, on the plus side though (Unless you have gotten really good at the raid where you can beat it in one night), you could make save points during the week. So if there are 10 raid bosses in one raid, and the group decides to call it a night on the 4th one, you could pick up on it again the next night, but it would have a week long timer till the raid resets itself. I always liked this and hope Crystal Tower will work like this.
    (0)

  6. #6
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Velhart View Post
    Yea I forgot about that, on the plus side though (Unless you have gotten really good at the raid where you can beat it in one night), you could make save points during the week. So if there are 10 raid bosses in one raid, and the group decides to call it a night on the 4th one, you could pick up on it again the next night, but it would have a week long timer till the raid resets itself. I always liked this and hope Crystal Tower will work like this.
    Not saying I want this exact system in FFXIV, but I would love for the idea of having save points in dungeons just because they are so inconic to the Final Fantasy series in general!
    (0)