It could really be anything at this point, but my wild guesses are...

- Slightly longer lockouts (maybe 30 minutes?) so players will have more of a reason to go do something else instead of just taking a short tea break before coming back to do it all over again.

- Higher drop rate on token type items so players at least feel like they are making progress towards something even if they didn't get the item they wanted right away.



Here's my 'random person' translation of what Yoshi P said during the live letter (which is a bit longer than the official translation).

報酬仕組みというのも
トライして、確実に報酬手に入ったら
すぐ次のコンテンツへ
For the reward system, players will do the content, definitely get a reward, and move on to the next content.
[Who knows what this reward is? Token? Dark Matter? Vampire Plant? Anima? It could be anything.]

ようは繰り返しに何度も何度も同じところを
その確率ドロップに頼って
繰り返しいただくっていう
ゲームからは大きく変えてあるので
Basically, the way of having players do the same content over and over hoping for a drop has been greatly changed.

そういう意味ではずっとその場で
ということはたぶんなくなります。
In that sense, having players staying in the same spot (and over congested instances) will probably go away.