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  1. #11
    Player
    Angelas's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    169
    Character
    Angelas Diabolos
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    I would like something as a guaranteed reward to a dungeon, it doesnt have to be the best piece but something. There is no bigger buzz killer than to do a dungeon where you have to sit and watch people come in over and over on their first go and get items while you have spent weeks and sometimes months trying to get it... thats worse than unfair its just plain not right..
    (1)

  2. #12
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by RudyFails View Post
    Look how happy that squirt is, he wouldn't be half as happy if it was RNG.
    (8)

  3. #13
    Player
    Lum's Avatar
    Join Date
    Aug 2011
    Posts
    187
    Character
    Moe Jax
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Hopefully it means we wont have .0001 drop rates. I'm all for not having to do the same shit for 6 months straight. I have to do that in RL would rather the game be a little different.
    (0)

  4. #14
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Lum View Post
    Hopefully it means we wont have .0001 drop rates. I'm all for not having to do the same shit for 6 months straight. I have to do that in RL would rather the game be a little different.
    tokens (point system (-) less wonder and magic, (+) highly predictable), or progressive %'s fix it pretty quick.. lol

    Hope they dont do some bad hybrid... lol

    Progressive %'s are cool for creating a sense of wonder without causing despair (each fail would increase the %).
    (0)

  5. #15
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Maybe this is more simple than you think.

    In that video, Yoshida mentions that there isn't enough content in the current version. He says that there will be more ways to get gear in 2.0 so people won't be focusing on doing one particular thing (primals). The translation in the video calls it a 'revamped rewards system', but maybe that is just a misleading translation, tricking people into thinking there's more to it. Maybe it means there's just more ways to attain your gear rather than just doing primal fights?
    (0)
    Last edited by IloveYouPumpkin; 10-04-2012 at 07:58 AM.

  6. #16
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Warlock View Post
    Didn't Camate say that there will be a point based system for dungeons to obtain a lesser version of Darklight? either way Yoshida said that dungeon runs will be much longer dungeons will be much bigger so i imagine as it is now you find chests throughout the run the same will be there..so you might get a group of pieces at 1 point and the rest at the end...with the run been so long and much more work involved a guaranteed piece isn't so bad

    I remember the exact same thing. As far as they told us, there should be a lesser version of the uber items to be obtained via points (or currency or whatever) and, I guess, the uber items will still be hard to obtain as they are now.
    (0)

  7. #17
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Guevara View Post
    I remember the exact same thing. As far as they told us, there should be a lesser version of the uber items to be obtained via points (or currency or whatever) and, I guess, the uber items will still be hard to obtain as they are now.
    So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
    (2)

  8. #18
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Mijin View Post
    So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
    Dunno about WoW. Never played it. But I agree with you; would be nice to have a lesser version for, let's say, 30 points and the uber versione for 100, in order to totally remove the RGN issues.
    (0)

  9. #19
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    It could really be anything at this point, but my wild guesses are...

    - Slightly longer lockouts (maybe 30 minutes?) so players will have more of a reason to go do something else instead of just taking a short tea break before coming back to do it all over again.

    - Higher drop rate on token type items so players at least feel like they are making progress towards something even if they didn't get the item they wanted right away.



    Here's my 'random person' translation of what Yoshi P said during the live letter (which is a bit longer than the official translation).

    報酬仕組みというのも
    トライして、確実に報酬手に入ったら
    すぐ次のコンテンツへ
    For the reward system, players will do the content, definitely get a reward, and move on to the next content.
    [Who knows what this reward is? Token? Dark Matter? Vampire Plant? Anima? It could be anything.]

    ようは繰り返しに何度も何度も同じところを
    その確率ドロップに頼って
    繰り返しいただくっていう
    ゲームからは大きく変えてあるので
    Basically, the way of having players do the same content over and over hoping for a drop has been greatly changed.

    そういう意味ではずっとその場で
    ということはたぶんなくなります。
    In that sense, having players staying in the same spot (and over congested instances) will probably go away.
    (0)

  10. #20
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mijin View Post
    I'm imagining something like a points based system where you do the dungeon, get points for completing it, and then buy your gear. If this is the case, they will need to find some other way to motivate people to do all the dungeons, otherwise people will just spam the least difficult one.
    Check this out! It's the jump to conclusions mat! It's a game where you jump to conclusions!

    (3)

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