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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mijin View Post
    Hey, Chesk this out! It's some tips I found on google to help improve your reading comprehension, so that in the future, you don't, you know... Jump to conclusions ^^;

    I'm just discussing different options because I'm interested in hearing peoples interpretations of what was said in the interview on this subject. I'm not making any conclusions at all.
    Oh I fully understood your post. It's made up nonsense that came from nowhere other than your own contrived thinking. In other words, you jumped to conclusions.

    All we know is that the rewards system will be changing, and that it will be changing in such a way that we won't need to spam instances repeatedly.
    (0)
    Last edited by Molly_Millions; 10-03-2012 at 05:50 AM.

  2. #2
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Molly_Millions View Post
    Oh I fully understood your post. It's made up nonsense that came from nowhere other than your own contrived thinking. In other words, you jumped to conclusions.
    OH LOOK! YOU CAUGHT ME JUMPING TO CONCLUSIONS:
    Quote Originally Posted by Mijin View Post
    lolol

    You silly goose I was responding to someone else's opinion of an alleged interview, and I made it clear that I wasn't even sure if the interview really took place or not.

    Quote Originally Posted by Mijin View Post
    So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
    In other words, I was asking a question, and offering my opinion on what someone else said. Here is the post I was responding to:

    Quote Originally Posted by Guevara View Post
    I remember the exact same thing. As far as they told us, there should be a lesser version of the uber items to be obtained via points (or currency or whatever) and, I guess, the uber items will still be hard to obtain as they are now.
    Keep reading it over, and practice those tips I gave you. You'll get it eventually. You were the only one making conclusions based on you're own contrived opinions You clearly misunderstood though, so I'll forgive you this time!
    (1)
    Last edited by Mijin; 10-03-2012 at 04:57 AM.

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I hope you get points for clearing content. This would encourage players to play with newbies clearing ifrit and moogle for example.
    (1)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Majidah View Post
    I hope you get points for clearing content. This would encourage players to play with newbies clearing ifrit and moogle for example.
    Well ifrit, moogle and garuda 'points' are currently inferno totems/kupo nut charms/vortex totems, tho those are on crappy drop rates as well. Hopefully they like. . . . 100% the drop rate on those totems/nuts and possibly make it take less totems to trade for a weapon. freakin garuda takes 40 totems :/
    (0)

  5. #5
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Could be a badge system, rewarding points for clearing any dungeon that can be used to obtain good items. It encourages people to do all content and thus people won't be left behind when they need to do "dungeon a" for a quest but everyone does "dungeon b" because it has better loot.
    (0)

  6. #6
    Player
    indira's Avatar
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    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    i think everyones get loot now other wise you would have to keep spamming.
    (0)

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Honestly.... they need to come out and clarify how exactly they are going to go about this new rewards system to prevent content spamming....
    (0)

  8. #8
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    i think its gonna be something like this:

    Before doing content you have a "Number" which presents your "luck" (at rewards) that number is neutral at first.

    You go to you first content with your neutral "luck" and finish it.

    Now you have two options, either do the content again and the "number" turns slightly negativ.
    Or you do another content which ups your "number" and changes your "luck" slightly positiv.

    Depending on whether you do different content everytime in which case your "luck" stacks positiv, or you do the same one again where your "luck" stacks negativ.

    OR

    Depending on your loot luck it changes personal drop rates.

    Say you get drop first run, your drop chances on that specific content get lower.
    On the other hand getting no drop, increases your drop rate.

    Either way, beta is almost around.
    (0)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Well kind of have to put the pieces together. Nothing I say is definite, but only going off logic here.

    Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.). This makes me believe we will have an ilvl system like other MMO's practice right now. Usually new raids open every 4-6 months in other MMO's, if that is what they are aiming to do also. However do note this system isn't like FFXI and XIV's, where you don't have very long term goals, it is set up to get the best of the content available given within that time before they give you new goals to work for. Some like this, some don't, but I am not saying this to give an opinion, just a prediction.

    As for gear like Darklight in normal dungeons. I believe this will be gear that will drop more commonly than seen right now. It won't be better than raid gear however, but it will give you the push you need to get you started on the raid.

    So in short, I see it like this:

    Do assortment of dungeons to get gear good enough for raids > Get gear in raids > 4-6 months later new dungeons/raid comes out > Rinse and repeat

    Now for drops, I don't believe it will go by % like it is now. I believe it will go by a loot table, where lets say one raid boss has 10 pieces of gear, 3/10 are guaranteed to drop each time, but they are picked by random, one not having a higher chance than the other. This would make things fair if spread out by all jobs, and someone at least walks out happy each time, if not, you get tokens towards other gear by vendors.

    Like I said, not giving an opinion if this is a working system, but if he is pulling traditional MMO elements in here, this seems like a possible route.
    (0)

  10. #10
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Velhart View Post
    Now first off, he expressed in an early interview when 2.0 was announced, he claimed he would be making a system where gear gets outdated every major update (Like how WoW out dates gear when a new raid opens.)
    If they implement a system like that I'll probably lose interest in the game and quit. I really can't imagine anything worse happening than that. I like to have long term goals that are challenging, and as such are very rewarding. I don't want the objects that I worked so hard to obtain to become obsolete shortly after... This is one of the reasons I loved FFXI and played it for so long, it was well designed in this aspect. I don't want a horse and carrot system that's designed to keep me building completely new gear sets every few weeks.

    SE should Keep people interested by releasing quality content that complements existing content not half-assed quantity releases that overrides existing content. I can't express how much I hate this idea. I hope that it's just a misunderstanding, and I'm optimistic it is because I don't ever remember him mentioning that, but I guess only time will tell.
    (1)

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