I'm for points, points are great and fairI'm imagining something like a points based system where you do the dungeon, get points for completing it, and then buy your gear.![]()
I'm for points, points are great and fairI'm imagining something like a points based system where you do the dungeon, get points for completing it, and then buy your gear.![]()
Didn't Camate say that there will be a point based system for dungeons to obtain a lesser version of Darklight? either way Yoshida said that dungeon runs will be much longer dungeons will be much bigger so i imagine as it is now you find chests throughout the run the same will be there..so you might get a group of pieces at 1 point and the rest at the end...with the run been so long and much more work involved a guaranteed piece isn't so bad
Didn't Camate say that there will be a point based system for dungeons to obtain a lesser version of Darklight? either way Yoshida said that dungeon runs will be much longer dungeons will be much bigger so i imagine as it is now you find chests throughout the run the same will be there..so you might get a group of pieces at 1 point and the rest at the end...with the run been so long and much more work involved a guaranteed piece isn't so bad
I remember the exact same thing. As far as they told us, there should be a lesser version of the uber items to be obtained via points (or currency or whatever) and, I guess, the uber items will still be hard to obtain as they are now.
So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
Dunno about WoW. Never played it. But I agree with you; would be nice to have a lesser version for, let's say, 30 points and the uber versione for 100, in order to totally remove the RGN issues.So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
They do that because they want you always to be doing something - making obviously (flat out) better gear is one way of doing it. WoW's drop system and WoW's updates are not entirely relate-able.
Though I played pre-burning crusade so I dont know whats new besides what is in their trailers they send me every now and then. (Cant remember much of dungeon loot other then I liked all the options you had for party/raid looting choices compared to FFXIV - its been a while :P)
Last edited by Shougun; 10-03-2012 at 12:57 AM.
Is this forum really that full of LOLWoW players? in every damn thread i see a "they doing this or that like WoW i played it" and in the 7 years i played FFXI nobody had a good opinion about WoW infact they hated it ..which leads me to think that none from FFXI plays FFXIVSo they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
They basically already have in the form of their stupid DPS calculation for WS damage (as opposed to just rebalancing skills that could abuse high base dmg when used by other classes) ... it effectively renders the Ifrit weapons obsolete (and nullifies weapon diversity), instead of an alternative to Garuda.So they're copying WoW's loot system? This frightens me because WoW likes to make all the gear you work hard for become completely useless every two months or so. Id much rather have it be like.... Example: Heavy Darklight body costs 100AV Seals, and you get an AV seal for every successful run. That doesn't seem to be the direction they're heading though... However, I don't ever remember them saying what you guys are suggesting.
This is one thing I really do feel Tanaka got right in XI and I'm sad to see the game go this route. IIRC, even Relics won't stay as powerful as they are, as Yoshi himself said something along the lines of what's considered "Relic" now, may not be at a later time.
Yes let's let Ifrit weapons be as powerful as Garuda weapons, they are almost a year old now and Garuda is 1000x more difficult than Ifrit.They basically already have in the form of their stupid DPS calculation for WS damage (as opposed to just rebalancing skills that could abuse high base dmg when used by other classes) ... it effectively renders the Ifrit weapons obsolete (and nullifies weapon diversity), instead of an alternative to Garuda.
This is one thing I really do feel Tanaka got right in XI and I'm sad to see the game go this route. IIRC, even Relics won't stay as powerful as they are, as Yoshi himself said something along the lines of what's considered "Relic" now, may not be at a later time.
People need to let the damn Ifrit weapons go, there are a ton of alternatives that are as good/much better.
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