Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 38 of 38
  1. #31
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    1. Do you understand the basics of any development cycle (How long it takes/How it works)?
    I'd like to belive I do, I know the team knows what they are doing and I have faith in them
    2. Do you think that the dev team, under Tanaka, included meaningful documentation in their code?
    Yes
    3. Are you a major stock holder?
    I'm 20.. lol
    4. Do you understand the meaning of the phrase "we have to stand before we can walk"?
    Of course
    5. Have you, personally, seen ANY of the feedback submitted other than your own that was not on the forums?
    Feedback for the game? huh?
    (0)

  2. #32
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    1. Yes.
    2. No. I could say more, but I won't.
    3. No.
    4. Kiki said it best.
    5. I'm willing to bet most of what is on the forums comprises most of what was submitted prior.
    (1)

  3. #33
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chrees View Post
    I have a feeling that anyone who is a programmer, works with programmers, or is in a field relating to computers/IT/development/etc. is going to reply to this just to tip the scales, making it look like the majority of FFXIV's player base knows exactly what is going on inside of Square-Enix, which is most definitely not the case.

    And it looks like it's already happening.
    Exactly. Understanding any old development cycle has no bearing on understanding every development cycle, or specifically development cycles within XI.

    I may have be programming professionally for 7+ years (and hobby programmer since age 8) but know there are numerous methodologies, different team structures, different means of determining priority for work, different work ethics, and most importantly differing levels of complexity of projects.

    There is simply no feasible way to assess the total volume and complexity in the XIV code, but it's probably fairly safe to say that given that there are (were?) at least 3 teams of programmers (1 for server, 2 for client), each new addition or fix would require a great deal of communication to implement. Not to mention that changes/fixes requiring any other assets (models, text, sound effects) will bring even more teams into the equation, and obviously when one programmer is waiting to hear back from another team on a query or for a change they require to finish something they are working on, they will work on something that they can do in the mean time.

    So it is only natural that simple features/fixes will bubble up through to release first.

    I don't pretend to understand the complexity of XIV, but I do know they did a very brave thing in implementing their own core engine and tool set. From a technical perspective I am far more impressed with what has been achieved so far in XIV than I am by some of the games build over the top of someone elses engine, however customised it may be (Rift=Gamebryo engine). And seeing the progress on XIV from first closed Alpha through to present gives me no reason to doubt the technical competence at SE.

    Just for fun, Client/Server programmers at XIV release:

    http://img141.imageshack.us/i/creditsq.png/

    (If you've never watched the credit list, I suggest it. It's pretty impressive. )
    (1)


  4. #34
    Player
    Join Date
    Mar 2011
    Posts
    514
    I'm not a computer programmer, but I do know that another team with 5 years at their disposal could have developed a much more successful Final Fantasy MMORPG.
    (0)

  5. #35
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BelgianRofl View Post
    I'm not a computer programmer, but I do know that another team with 5 years at their disposal could have developed a much more successful Final Fantasy MMORPG.
    I certainly believe that you think you know that.
    (0)


  6. #36
    Player

    Join Date
    Mar 2011
    Location
    Dr. Light's Laboratory
    Posts
    140
    wait, could you repeat the question
    (0)

  7. #37
    Player
    Kuropu's Avatar
    Join Date
    Mar 2011
    Location
    Rüdersdorf
    Posts
    21
    Character
    Hoholum Holum
    World
    Balmung
    Main Class
    Conjurer Lv 15
    1st no
    2nd I dont know
    3rd no
    4th yes
    5th yes
    (0)

  8. #38
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    1. Yup. Done some work in the business.
    2. I hope so, but really, it's mostly the same coders, just a reorganization.
    3. Major? No. Some, yes.
    4. Yeah... though it's sad that there are people who don't.
    5. As in through the Support center? I have, but they were posted on a fansite's forums.

    So at least three yes, and maybe 4.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4