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Thread: DAMAGED GEAR?!

  1. #81
    Player
    Meier's Avatar
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    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I like the idea of gear damage plus loss of experience points, lol, seriously yes please
    (1)

  2. #82
    Player

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    Sep 2011
    Location
    Gridania
    Posts
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    Gear damage is used to encourage smart playing and not dying....

    Instituting XP loss on death...encouraging smart playing and not dying...both enrages people LOL. PEOPLE will ragequit the game ...

    I ragequitted FF11 after dying dying and losing and gaining the same level 20 times. So NO THANKS!

    THE WHOLE POINT OF GEAR REPAIR IS A GIL SINK, AND ALSO FOR PEOPLE TO FLIPPIN' PLAY TOGETHER. If you hate that so much go play a solo RPG.
    (0)

  3. #83
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
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    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Agoven View Post
    Gear damage is used to encourage smart playing and not dying....

    Instituting XP loss on death...encouraging smart playing and not dying...both enrages people LOL. PEOPLE will ragequit the game ...

    I ragequitted FF11 after dying dying and losing and gaining the same level 20 times. So NO THANKS!

    THE WHOLE POINT OF GEAR REPAIR IS A GIL SINK, AND ALSO FOR PEOPLE TO FLIPPIN' PLAY TOGETHER. If you hate that so much go play a solo RPG.
    Yeah except your gear is also damaged as a result of playing the game and not dying.
    (1)

  4. #84
    Player
    Jocko's Avatar
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    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    My thing with gear damage is that there really needs to be a visual cue to go along with it, opposed to the little icon that means your perfectly pristine equipment is 'horribly mangled'. Scuffs, tears, chips etc. If my sword is suddenly doing 2 damage, I expect it to be broken in half
    (0)

  5. #85
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Jocko View Post
    My thing with gear damage is that there really needs to be a visual cue to go along with it, opposed to the little icon that means your perfectly pristine equipment is 'horribly mangled'. Scuffs, tears, chips etc. If my sword is suddenly doing 2 damage, I expect it to be broken in half
    That was the original idea behind it.
    (1)

  6. #86
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Griffster View Post
    You logic in this escapes me. How does that compare to an exp loss upon death? Not that I have a horse in this race, just don't understand the relationship.
    It annoying to have to regain level no matter how fast it may be to get back. It's still an inconvenient thing than anything.

    It has 0 to do with player skill.

    I am not saying I am the best Red Wizard ever. But when the tank dies on a boss and then it comes at me, and I die. What could I do to avoid that death? Nothing. It's not my fault, if the tank dies and the party wipes.

    So for people to say they want exp los cause it's a bigger challenge, and makes people try harder. It doesn't. It makes me have to go out of my way for someone else's mistake. To which I say people who want it, should have to lose their levels removed when they log out to know what it feels like.
    (0)

  7. #87
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Like someone else said, dying is the inconvenience. There are fights where you're guaranteed to die the first couple/ten/twenty times as you learn it. The fact that I have to start the entire thing over again, waste food, roll the RNG on boss moves, and hope everyone can perform exactly as before save for the last part is the inconvenience. I shouldn't have to run back to camp and dump gil into repairs or forget my weapon is at 11% and have it break going through an instance.

    I understand SE thinks they need some additional consequence to death, and that gear repairs offer a nice little gil sink, but I'd rather pay a higher fee in the wards than deal with the mess of repairs.
    (0)

  8. #88
    Player

    Join Date
    Dec 2011
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    236
    Quote Originally Posted by Angelas View Post
    Tonight had someone playing in party with only 3 pieces of gear on because they didnt have crafting classes to fix it or materials and didnt want to to back to town... lol
    Are you implying that I have to level my crafting jobs in order to play a mage ? Oh look I'm level 30 now, I can't fix my gear, I better stop XPing.
    (0)

  9. #89
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    I like the idea of damaged gear. It's an incentive to not die as much and to player better as your class. However, I don't like gear being damaged normally from use. Death is fine, not use.

    But for the love of anything good-game-development, do NOT add exp loss. That's overboard. Very, very overboard.
    (1)

  10. #90
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Sadly, I really cant distinguish between people trolling or if they really are this stupid.

    Tis a sad day.

    On that note, btw. I support the gear damaging aspect of the game, you break it, you repair it. Its fine the way it is. Its leaps and bounds better than losing exp for dying. You think having to repair your gear (which doesnt even matter until your gear gets to 10% or less durability anyways, you realize this right?) is annoying. Try being in a party, or an event, dying over and over again while strategy is being tweaked and oh look, now you're level 49, yay. Lets go exp grind, but wait, exp grinding on mobs doesnt work now, we need an event or a quest to pull our levels back up, well isnt that just something. But this is SO much better than going to an NPC and paying a few gil to get my gear repaired, or throw in some dark matter and having a friend (or stranger) fix it up. God, now THAT was annoying..

    Yeah. I went there.
    (2)
    Last edited by Akujin; 10-03-2012 at 07:57 PM.

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