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Ergebnis 61 bis 70 von 93
  1. #61
    Player
    Avatar von IloveYouPumpkin
    Registriert seit
    May 2012
    Beiträge
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Hermetiker Lv 60
    Zitat Zitat von PinkiePie Beitrag anzeigen
    I agree with you 110%. It's the hard things the make the game fun in the end. On top of it all exp is retardedly easy to get in this game. I felt sad for PLDs in XI before they had campaign because it was annoying to keep an exp buffer but in this game exp is a complete joke.

    There should be exp loss and gear damage at the same time.
    Also, I was a bit sad to hear that housing will have separate instances. I was looking forward to the land grab and having people be land brokers. That would have been really cool I think. Having everything be fair for everyone in all ways is not really my cup of white chocolate mocha frappuccino light blended.
    (0)
    Geändert von IloveYouPumpkin (02.10.12 um 02:00 Uhr)

  2. #62
    Player
    Avatar von elreed
    Registriert seit
    Mar 2011
    Beiträge
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Waldläufer Lv 50
    Why not whip yourself everytime you die in game? that will satisfy the ones that loves exp loss and will save us the trouble of having that system and everyone will be happy.

    In te serious note i prefer by far having gear damaged everytime i die, the system is fine as it is, gives crafters something to do and its not too annoying as it was when the game was released (you needed to get different mats for every gear slot, like a buffalo leather to repair leather gear, iron, bronze plate to repair full plates, etc) now you only need Dark matter, and yeah it makes the game more realistic, if the mob beats you to the pulp, something must broken in your gear after such beating...

    Exp loss will only make people to avoid helping new pople and will make the game more elitist than it is right now, i help my friend as much as i can but i avoid the random parties when i want to beat hard content, because theres always someone that doesnt know how to play his role or doesnt know the fight, etc and imagine that you lose exp in every wipe and can dlvl...
    (3)

  3. #63
    Player
    Avatar von Kiote
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    1.774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Faustkämpfer Lv 50
    Zitat Zitat von Ingolf Beitrag anzeigen
    Dying is enough of a punishment for dying.
    No it isn't.

    If you don't add a penalty for death, people with just throw themselves at content until they win.
    (3)

  4. #64
    Player
    Avatar von Cecwhite
    Registriert seit
    Sep 2012
    Ort
    Gridania
    Beiträge
    163
    Character
    Cec White
    World
    Mandragora
    Main Class
    Barde Lv 90
    yeah I'd rather have exp loss than dura. Especially with the numerous things lvl 50's do that give exp.
    (0)
    "Sorry-dorry"


    Prince Bartholemew Fatima

  5. #65
    Player
    Avatar von Obsy
    Registriert seit
    Mar 2011
    Beiträge
    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Faustkämpfer Lv 50
    Let's not forget the other oldies but goldies that come with XP loss: Finger-pointing, rage-quitting, and party-disbanding.

    Not that it doesn't happen currently, but boy howdy was it a spicy dish back in XI.
    (1)

  6. #66
    Player

    Registriert seit
    Apr 2012
    Ort
    The Eorzean library
    Beiträge
    1.118
    Zitat Zitat von Kiote Beitrag anzeigen
    No it isn't.

    If you don't add a penalty for death, people with just throw themselves at content until they win.
    The penalty should be that you can no longer do the content for x amount of time, or until weakness runs out. Gear breaking doesn't teach you anything.
    (1)

  7. #67
    Player
    Avatar von Kiote
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    1.774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Faustkämpfer Lv 50
    Zitat Zitat von Ingolf Beitrag anzeigen
    The penalty should be that you can no longer do the content for x amount of time, or until weakness runs out. Gear breaking doesn't teach you anything.
    I think the 60k to repair all yoru level 50 gear is painful enough for most people.

    Personally, I prefer the XP debt from EQ. No levels lost, but XP is cut in half til you pay the debt.
    (0)

  8. #68
    Player
    Avatar von PEANUT
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Druide Lv 90
    Zitat Zitat von PSxpert2011 Beitrag anzeigen
    To the see how the extent of human intelligence and reasoning that's provided, how can we reason with such an argument?

    All I can say is: Life's a bitch and then you die. Oh yeah, your gear receives damage too. We all have to deal with it.

    I do not know or care if they plan to remove it in 2.0
    Thanks for leaving out the rest of my last sentence!
    (0)

  9. #69
    Player
    Registriert seit
    Sep 2012
    Ort
    Equestria
    Beiträge
    80
    Zitat Zitat von Kiote Beitrag anzeigen
    No it isn't.

    If you don't add a penalty for death, people with just throw themselves at content until they win.
    Which is basically what's happening now.
    (0)

  10. #70
    Player
    Avatar von fusional
    Registriert seit
    Nov 2011
    Beiträge
    1.170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Waldläufer Lv 1
    Zitat Zitat von Kiote Beitrag anzeigen
    No it isn't.

    If you don't add a penalty for death, people with just throw themselves at content until they win.
    lol did you not play ffxi? people did anyway. and i'm not just referring to trying over and over again until they finally win. i'm referring specifically to zombying tactics, knowing fully well the xp penalties involved.

    you people are so strange
    (1)

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