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Thread: DAMAGED GEAR?!

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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    i'd wager most people asking for xp loss from death have never been on the edge of progression content. which is what makes it all the more interesting when the reason they cite for it is to make the game harder.

    if you want the game to be harder, wouldn't the most logical step be to actually participate in the game's most difficult content, rather than requesting cheap gimmicks to add artificial difficulty to content designed to be easy in the first place?
    (4)

  2. #2
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by fusional View Post
    if you want the game to be harder, wouldn't the most logical step be to actually participate in the game's most difficult content, rather than requesting cheap gimmicks to add artificial difficulty to content designed to be easy in the first place?
    You deserve a cookie for that comment.

    I don't see how EXP loss on death is required to bring 'difficulty'. What they should be requesting is harder content if they believe everything else is easy or participate in content that is designed for that level of difficulty.

    Also, yes please remove gear damage. I understand its a gil sink but its more so annoying to the game experience.
    (1)

  3. #3
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    I would take exp loss over gear damage.

    Gear damage is becoming standard, but more of an annoyance in MMO's I hate it in Guild Wars 2 as well, where it doesn't take long to get damaged gear, and not much longer for broken gear (the point you actually pay an npc to repair it).

    Or perhaps once gear is bounded fully, it would no longer take damage would be nice.

    Anyway taking a break, Halo Forward onto Dawn airs on the web starting this coming friday.
    (0)

  4. #4
    Player
    Akujin's Avatar
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    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Gear damaging isnt realistic...

    Please, give me the name of your invincible clothing tailors, I have some requests to write up.
    (1)

  5. #5
    Player
    GinTama's Avatar
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    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    If you take out Dmg gear and exp loss, where is the risk in dying? Lets make it hardcore then ... die and you stay dead forever GAME OVER.
    (1)

  6. #6
    Player
    darkm0d's Avatar
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    Mar 2011
    Location
    Gridania
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    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by GinTama View Post
    If you take out Dmg gear and exp loss, where is the risk in dying? Lets make it hardcore then ... die and you stay dead forever GAME OVER.
    I don't view gear damage as a "risk". It's an annoyance. XP loss was a much better risk and deterrent for going rambo 100% of the time.
    (0)

  7. #7
    Player
    GinTama's Avatar
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    Mar 2011
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    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by darkm0d View Post
    I don't view gear damage as a "risk". It's an annoyance. XP loss was a much better risk and deterrent for going rambo 100% of the time.
    Thats my point, you loose gil and time when your gear gets dmged. But its so insignificant that most ppl view it as an annoyance, so it has to be something more risky.

    Something that makes feel bad if you die.
    (1)

  8. #8
    Player
    Tinks's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Tinks Fenrir
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    As someone who spend a ridiculous amount of time capping back out on FFXI, including on summoner (which no one ever wanted in their colibri or mamool parties), I would just like to say that I'd be happy to see exp loss instead of gear damage. I never once deleveled from 75 because it isn't hard to spend an hour once every week or two to go get your cap back.

    The reason I DO want exp loss back? Because certain people can always be relied upon to delevel at events, and every time we would all laugh endlessly because so-and-so couldn't equip their gear. Or leveling up, there was endless entertainment from getting your level, and then party wiping ~right~ after. (Jungle anyone? XD) Sure, it was annoying, but I have some brilliant memories laughing with my friends because of it.

    What do I get with gear damage? The joy of switching to my craft jobs and fixing it for you. *twirls fingers in mock excitement*
    (0)


  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I say it again, gear durability (and with that gear damage) will still be in 2.0
    http://www.fohguild.org/forums/attac...xiv-rea_03.jpg
    Here you can see the durability bars besides the equips


    And to the exp loss: If we can't loss more exp than to 0% and don't delevel, than it could be ok.
    If you can delevel, you need only die once at 50 and you are mostly naked. And maybe buged too, if you have a weapon on that you can only use at 50 and you are suddenly 49 again.
    (0)
    Last edited by Felis; 10-01-2012 at 11:06 PM.

  10. #10
    Player
    Beowolf's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    178
    Character
    Beogrimm Dex
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    unless they take away the lvl requirements for all gear and make it everything optimal...you know sence level sync is coming in 2.0 anyway and they said they are make'n it where you won't need to worry about having tons of gear sets to do lower content with new adventurers. i could see that being one possible road to travel.
    (0)

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