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Thread: Advance classes

  1. #21
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    Inaaca's Avatar
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    Inaca Selenaca
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    Quote Originally Posted by Myrhn View Post
    Why all have to be the same? This would be ARR classes that weren't before for some reason so a background history while unlocking then would be nice. I'm not asking for super hard quest to unlock then maybe a running around or just talk to a NPC.
    Sure, but wouldn't it be nice for the original classes to have unique backstory quests, too? Why should only the new classes get all the fun? This is what I mean by equality.

    It's silly to arbitrarily segregate some classes with an extra requirement for access. There's no reason to divide them like this. Let all classes be unlocked with a unique quest/requirement, or none of them.
    (4)

  2. #22
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    PSxpert2011's Avatar
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    Quote Originally Posted by Myrhn View Post
    Just wondering if they are any plans to add advance classes. Like for example to unlock arcanist you need to have conjurer level 15 and thaumaturge level 15 (just an example). It would be nice to add that type of method to unlock classes. What people think about it?
    Your touching on a formula which already exist. Are you "ruffling up a birds feathers" while it's in flight?

    To unlock a job, curtain classes need to be obtain to a minimum level, like the new Samurai job, I suppose we all need to level lancer and marauder to a level 15~30ish maybe. It's an old method of prerequisites needed for job.

    In FFxi, it was based on job>>>level 30>>>unlock advance job(thru quest). Same thing will apply in FFXIV:ARR.
    (0)


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  3. #23
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    Quote Originally Posted by Inaaca View Post
    ... All classes should be viewed equally and treated as such.

    I understand that FFXI did it with advanced jobs, but I don't think it made any sense then either.
    Why, why,why? Because the world is a cruel place and one who doesn't show effort to wanting something doesn't deserve to have it. I suppose a child raised with a silver spoon in his/her mouth wouldn't understand 'this' but as the old saying goes, "it takes a curtain special someone to do that curtain special job".
    (0)


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  4. #24
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    Quote Originally Posted by Inaaca View Post
    Sure, but wouldn't it be nice for the original classes to have unique backstory quests, too? Why should only the new classes get all the fun? This is what I mean by equality.

    It's silly to arbitrarily segregate some classes with an extra requirement for access. There's no reason to divide them like this. Let all classes be unlocked with a unique quest/requirement, or none of them.
    I agree with you ..it was annoying in FFXI how every new job added was made look harder to get and more story with it and a lot more details yet WAR the best DD was all BLAHH
    (0)

  5. #25
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    Quote Originally Posted by Myrhn View Post
    Just wondering if they are any plans to add advance classes. Like for example to unlock arcanist you need to have conjurer level 15 and thaumaturge level 15 (just an example). It would be nice to add that type of method to unlock classes. What people think about it?
    Jobs have quest requirements. Classes simply require equipping the weapon. That's the way it should stay.

    Sure, but wouldn't it be nice for the original classes to have unique backstory quests, too?
    The original classes DO have backstory quests. They're just not required for anything.
    (3)

  6. #26
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Jobs do this and top of that Yoshi-p said each class would have more then one job like GLA+THM+MRD=Dark knight so i just don't see them having advance classes when jobs pretty much do that. Jobs are Quest base and class are just get wep and bomb your that class.
    (0)
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  7. #27
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    Inaaca's Avatar
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    Quote Originally Posted by PSxpert2011 View Post
    Why, why,why? Because the world is a cruel place and one who doesn't show effort to wanting something doesn't deserve to have it. I suppose a child raised with a silver spoon in his/her mouth wouldn't understand 'this' but as the old saying goes, "it takes a curtain special someone to do that curtain special job".
    I've reiterated over and over that difficulty has nothing to do with any of the points in my argument.

    Let me ask you though, what makes the newer classes so "special" that they deserve extra quests and extra steps just to have access to them? When it comes down to gameplay, none of them are any better or worse than the starting classes when all is said and done. If you want the new classes to be difficult to obtain, then shouldn't this also apply to the classes we have now? Why should the new ones be any different?
    (1)

  8. #28
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    Davorok's Avatar
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    Quote Originally Posted by Alhanelem View Post
    ...

    The original classes DO have backstory quests. They're just not required for anything.
    And they are boring, oddly paced and meaningless. I bet most folks don't even know they exist or end up doing them all at level 50.

    I am gonna have to partially agree with the OP. No, I don't want Class Requirements for "advanced classes" but I have always wanted the Class Quests we have to be more meaningful and even required for leveling.

    Any excuse for more cutscenes and NPC Bard's singing of my triumphs.
    (2)

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  9. #29
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    xXHalloweenTrixXx's Avatar
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    Fei Fenris
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    Quote Originally Posted by Inaaca View Post
    I'm not saying that it's better to have things handed to you. You're trying to make the same point as Elexia, when my point doesn't have to do with difficulty at all.

    All classes should be treated equally. That doesn't mean make them easy to get or make them all the same. If all the classes were earned and unlocked through quests, that would be great, but it should be ALL of them or none of them, not just a random selection of classes for no reason.

    There's no sense in making some classes easy to get and some classes hard to get when they should all be on a level playing field. That's why Jobs take more work to unlock because they're on a more advanced level than classes.
    Advance jobs made plenty sense, as these were jobs that people needed to work towards.. you know not having things being handed to you as most mmos seem to be doing nowadays. In FFXI some jobs were simple base classes like Warrior, White Mage, etc being the staple classes but they were still balanced amongst the advanced jobs that needed to be attained through quests. But you know what? It added some challenge, excitement and something to work towards.

    I don't get why people feel things should be handed to them without any work into it.
    (0)

  10. #30
    Player
    Inaaca's Avatar
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    Quote Originally Posted by xXHalloweenTrixXx View Post
    Advance jobs made plenty sense, as these were jobs that people needed to work towards.. you know not having things being handed to you as most mmos seem to be doing nowadays. In FFXI some jobs were simple base classes like Warrior, White Mage, etc being the staple classes but they were still balanced amongst the advanced jobs that needed to be attained through quests. But you know what? It added some challenge, excitement and something to work towards.

    I don't get why people feel things should be handed to them without any work into it.
    I don't understand why everyone keeps claiming I'm asking to make everything easy. I thought the post of mine you quoted was pretty dang clear that it isn't the case. Once AGAIN, my point has nothing to do with difficulty.

    The point is to support equality between old and new classes. Either make all of the classes require effort to unlock or none of them. You want all classes to be unlocked easily? That's fine. You want all classes to require effort to unlock? That's fine, too.

    What's silly is arbitrarily having newer classes require extra steps to unlock over existing classes for no reason. Why some and not others? It's an unnecessary distinction that isn't based on anything. No one class is truly better than another.
    (4)

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