Why? What's the point of arbitrarily making some classes harder to get than others? All classes should be viewed equally and treated as such.
I understand that FFXI did it with advanced jobs, but I don't think it made any sense then either.
The bolded is what makes MMORPGs boring and why every new class and race addition is boring after the first 20 minutes -- Class quests doesn't making something harder than others, it gives you content to do rather than going to an NPC and buying a weapon and tada! You're now a master of summoning primals.
If that's your kind of thing more power to you, but there luckily are still a lot of MMO gamers who like doing quests with a purpose.
I'm not saying that it's better to have things handed to you. You're trying to make the same point as Elexia, when my point doesn't have to do with difficulty at all.The bolded is what makes MMORPGs boring and why every new class and race addition is boring after the first 20 minutes -- Class quests doesn't making something harder than others, it gives you content to do rather than going to an NPC and buying a weapon and tada! You're now a master of summoning primals.
If that's your kind of thing more power to you, but there luckily are still a lot of MMO gamers who like doing quests with a purpose.
All classes should be treated equally. That doesn't mean make them easy to get or make them all the same. If all the classes were earned and unlocked through quests, that would be great, but it should be ALL of them or none of them, not just a random selection of classes for no reason.
There's no sense in making some classes easy to get and some classes hard to get when they should all be on a level playing field. That's why Jobs take more work to unlock because they're on a more advanced level than classes.
Advance jobs made plenty sense, as these were jobs that people needed to work towards.. you know not having things being handed to you as most mmos seem to be doing nowadays. In FFXI some jobs were simple base classes like Warrior, White Mage, etc being the staple classes but they were still balanced amongst the advanced jobs that needed to be attained through quests. But you know what? It added some challenge, excitement and something to work towards.I'm not saying that it's better to have things handed to you. You're trying to make the same point as Elexia, when my point doesn't have to do with difficulty at all.
All classes should be treated equally. That doesn't mean make them easy to get or make them all the same. If all the classes were earned and unlocked through quests, that would be great, but it should be ALL of them or none of them, not just a random selection of classes for no reason.
There's no sense in making some classes easy to get and some classes hard to get when they should all be on a level playing field. That's why Jobs take more work to unlock because they're on a more advanced level than classes.
I don't get why people feel things should be handed to them without any work into it.
I don't understand why everyone keeps claiming I'm asking to make everything easy. I thought the post of mine you quoted was pretty dang clear that it isn't the case. Once AGAIN, my point has nothing to do with difficulty.Advance jobs made plenty sense, as these were jobs that people needed to work towards.. you know not having things being handed to you as most mmos seem to be doing nowadays. In FFXI some jobs were simple base classes like Warrior, White Mage, etc being the staple classes but they were still balanced amongst the advanced jobs that needed to be attained through quests. But you know what? It added some challenge, excitement and something to work towards.
I don't get why people feel things should be handed to them without any work into it.
The point is to support equality between old and new classes. Either make all of the classes require effort to unlock or none of them. You want all classes to be unlocked easily? That's fine. You want all classes to require effort to unlock? That's fine, too.
What's silly is arbitrarily having newer classes require extra steps to unlock over existing classes for no reason. Why some and not others? It's an unnecessary distinction that isn't based on anything. No one class is truly better than another.
Why some not others? Because you need some classes to be the staple classes for new players to can pick up and learn to play but not be at a disadvantage to the other advance classes that more veteran players had access to, hence why most staple classes had vital roles in parties. I don't get whats so hard to understand.I don't understand why everyone keeps claiming I'm asking to make everything easy. I thought the post of mine you quoted was pretty dang clear that it isn't the case. Once AGAIN, my point has nothing to do with difficulty.
The point is to support equality between old and new classes. Either make all of the classes require effort to unlock or none of them. You want all classes to be unlocked easily? That's fine. You want all classes to require effort to unlock? That's fine, too.
What's silly is arbitrarily having newer classes require extra steps to unlock over existing classes for no reason. Why some and not others? It's an unnecessary distinction that isn't based on anything. No one class is truly better than another.
But why should only veterans be able to select the newer classes? What's the point of locking them out to new players? Why should a new player have to play an older class for a while just to be able to pick the class they actually want to play? If a player wants to pick Arcanist as their first class in ARR, they should be able to.Why some not others? Because you need some classes to be the staple classes for new players to can pick up and learn to play but not be at a disadvantage to the other advance classes that more veteran players had access to, hence why most staple classes had vital roles in parties. I don't get whats so hard to understand.
If you want something that only advanced players can play as, we have Jobs. This is exactly what jobs are, advanced versions of classes that we have to work to unlock. There is no need for redundant extra steps to get new classes, when in reality new classes aren't any better or worse than the old ones.
This x100 having that stupid Dark sword with like 2 min delay on it to kill mobs was the dumbest idea ever or how about standing in norg for 8 hrs to just unlock sam <.<.I don't understand why everyone keeps claiming I'm asking to make everything easy. I thought the post of mine you quoted was pretty dang clear that it isn't the case. Once AGAIN, my point has nothing to do with difficulty.
The point is to support equality between old and new classes. Either make all of the classes require effort to unlock or none of them. You want all classes to be unlocked easily? That's fine. You want all classes to require effort to unlock? That's fine, too.
What's silly is arbitrarily having newer classes require extra steps to unlock over existing classes for no reason. Why some and not others? It's an unnecessary distinction that isn't based on anything. No one class is truly better than another.
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