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  1. #11
    Player
    RudyFails's Avatar
    登録日
    2012/06/05
    投稿
    99
    Character
    Rudy Fails
    World
    Excalibur
    Main Class
    呪術士 Lv 50
    No, absolutely not. This is just ridiculous. There should be no death penalty whatsoever. Look, I pay my 10 or whatever dollars every single month and you mean to tell me that I should have to play the game more than already do getting a level back or getting some buffer exp to blow on a few wipes.

    It's flat out bad game design these days to make someone have to play more than what they deem viable. I'm already pissed off enough that I even have to sign on most days. And while I'm at it, if I die to Garuda I should still get a chance at a weapon drop at something like 30%. No, that's BS too, it should be somewhere around 80%, because even though I died and spent 17 whole minutes of my life, I should still get a reward for trying and not winning and just not wanting to deal with it anymore!
    (1)

  2. #12
    Player
    Esk's Avatar
    登録日
    2011/05/23
    Location
    Gridania
    投稿
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    剣術士 Lv 50
    Quote 引用元:RudyFails 投稿を閲覧
    "Rant"
    Here have a "I win!" button.
    (1)

  3. #13
    Player ejiboo's Avatar
    登録日
    2011/12/16
    投稿
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    斧術士 Lv 50
    i'd would definitely like to XP loss incorporated into XIV and i think gear damage is pretty balanced as is; it helps to weed out some excess gil and promote repairing each other's gear via DoH - repairing via the npc is pretty pricey but i get it and i like that. if i'm lazy and repair everything even if it's not yellow, there goes 50k.
    (0)

  4. #14
    Player
    RudyFails's Avatar
    登録日
    2012/06/05
    投稿
    99
    Character
    Rudy Fails
    World
    Excalibur
    Main Class
    呪術士 Lv 50
    Quote 引用元:Esk 投稿を閲覧
    Here have a "I win!" button.
    Finally! That button took all of 56 seconds to get. Timesink yo!
    (1)

  5. #15
    Player
    Mujen's Avatar
    登録日
    2012/09/05
    投稿
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    幻術士 Lv 50
    Quote 引用元:Esk 投稿を閲覧
    Here have a "I win!" button.
    He didn't word it properly, but in summation what he said in the 1st couple sentences was that he doesn't feel like he should have to do "extra work" in a video game. So let's not pick on what he said and go with the "oh so you think you should get it all" responses.. it's not constructive & leads to lame posts.

    The economy of V1.XX wasn't handled that well & a large influx of gil was created by the dev's. I was told leves gave crazy amounts of gil, the Atomos event recently gave out extra gil & there's probably more "leaks" V2.xx will restart a new economy & it's rly upto the dev team to work out the economic factors more precisely w/o leaks/loop holes.
    (0)

  6. #16
    Player
    Mujen's Avatar
    登録日
    2012/09/05
    投稿
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    幻術士 Lv 50
    Quote 引用元:ejiboo 投稿を閲覧
    i'd would definitely like to XP loss incorporated into XIV and i think gear damage is pretty balanced as is; it helps to weed out some excess gil and promote repairing each other's gear via DoH - repairing via the npc is pretty pricey but i get it and i like that. if i'm lazy and repair everything even if it's not yellow, there goes 50k.
    Like I said, profession repairs took away the gil sink. Dark matter & a few hundred gil.. ur good to go. Not only can they craft items to get rich, but they can repair for free, win/win max profit. And before I get the "so level a profession" speech.. it's so boring to a lot of players. It's like a job.. some ppl enjoy it & some think it's retarded.
    (0)

  7. 2012/10/01 03:21
    理由
    Wait for it

  8. #17
    Player
    Esk's Avatar
    登録日
    2011/05/23
    Location
    Gridania
    投稿
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    剣術士 Lv 50
    Quote 引用元:Mujen 投稿を閲覧
    He didn't word it properly, but in summation what he said in the 1st couple sentences was that he doesn't feel like he should have to do "extra work" in a video game. So let's not pick on what he said and go with the "oh so you think you should get it all" responses.. it's not constructive & leads to lame posts.

    The economy of V1.XX wasn't handled that well & a large influx of gil was created by the dev's. I was told leves gave crazy amounts of gil, the Atomos event recently gave out extra gil & there's probably more "leaks" V2.xx will restart a new economy & it's rly upto the dev team to work out the economic factors more precisely w/o leaks/loop holes.
    lol u get my reply was a joke right.. (>.<)
    (0)

  9. #18
    Player
    Esk's Avatar
    登録日
    2011/05/23
    Location
    Gridania
    投稿
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    剣術士 Lv 50
    Quote 引用元:indira 投稿を閲覧
    equip perma death would help the game alot. should be like that now. since money not being spent, and everyone says they have hundreds of millions of gil shouldnt hurt them.

    death is just a free shortcut to the homepoint in this game.
    Yup, it would take a lot of balancing to get right, if it's too harsh though its just gona frustrate people.
    But i think it would massivly improve the economy.
    (0)

  10. #19
    Player
    Mujen's Avatar
    登録日
    2012/09/05
    投稿
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    幻術士 Lv 50
    Quote 引用元:Esk 投稿を閲覧
    lol u get my reply was a joke right.. (>.<)
    Yeah :-P Im sure other ppl would flame his post though. That old trhead about the JP button got closed so fast lol was pretty funny though
    (0)

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