

That would be TOO harsh.A death penity is only really good if its harsh imo, in most games it's just a token thing, as what your describing is.
I personally think as most gear is crafted, it should have real max durability (think SWG) not just a % (something you could increase with a good craft and lower with a quick mass run).
Then the max durability drops every time it is repaired and eventuallyl become useless.
It would still use the same action based loss, but you would have to decreses the speed at which they wear sugnificantly depending on the % loss of max duability loss per repair, id also up your death penilty durability loss to 25% of the items current durability.
AF and some rewards (as they only real one time item atm) should be fixable via a craft item from a quest or something like that..
Imagine a 4 melded equip becoming useless?
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