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  1. #1
    Player
    Majidah's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    弓術士 Lv 50

    Would it be possible to have gear wear in 2.0?

    I've always wanted the damaged % to be reflected on gear, based on tiers. Would it be possible on 2.0?

    Example: When you are at 100% durability you look new and pristine.
    When you get to 0% it looks rugged, torn and mudded.

    And a few different stages in between.

    Not game changing, but a nice touch.
    (10)

  2. #2
    Player
    inrainbows's Avatar
    登録日
    2012/01/13
    投稿
    65
    Character
    Kida Amnesiac
    World
    Excalibur
    Main Class
    幻術士 Lv 50
    Certainly possible but not likely given the time and resources it would take. I'd rather see them use the time to make more/better looking gear.
    (3)

  3. #3
    Player
    Babydoll's Avatar
    登録日
    2011/10/14
    Location
    Gridania
    投稿
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    巴術士 Lv 90
    lol OP what you describe reminds me of Ikki Tousen xD Cool idea though
    (0)

  4. #4
    Well, using this forum logic to get it out the way now:

    "What does this bring to my gameplay? Why should SE waste time on...ugh aesthetics when they should be focusing on making my gameplay better? The attention to detail isn't what SE should be focusing on!"

    On a serious note though, I think the fact you lose potency as your weapon wears down and eventually breaks for example is already good enough, visual wear and tear would be possible if the engine itself can render it well, otherwise they'll have to double up on certain assets and it would be a bit too much resources for such a small touch of aesthetics.

    Quote 引用元:Babydoll 投稿を閲覧
    lol OP what you describe reminds me of Ikki Tousen xD Cool idea though
    Yeah...and Queen's Blade, but this isn't a Korean MMO >.>
    (2)

  5. #5
    Player
    PSxpert2011's Avatar
    登録日
    2011/03/10
    Location
    Limsa Lominsa
    投稿
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    格闘士 Lv 50
    no
    visually(there's already an icon), gear damage would be a waste of resources, time consuming and pointless to the game in general.
    (you can easily laminate your monitor and add cracks with a non-permanent magic marker)
    (2)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  6. #6
    Player
    Babydoll's Avatar
    登録日
    2011/10/14
    Location
    Gridania
    投稿
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    巴術士 Lv 90
    Yeah...and Queen's Blade, but this isn't a Korean MMO >.>
    Oh yeah I forgot about Queen's Blade lol. Yeah I don't want to see this game turn into Korean gear MMO :/
    (0)

  7. #7
    Player
    tymora's Avatar
    登録日
    2011/03/09
    投稿
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    呪術士 Lv 90
    Quote 引用元:PSxpert2011 投稿を閲覧
    no
    visually(there's already an icon), gear damage would be a waste of resources, time consuming and pointless to the game in general.
    (you can easily laminate your monitor and add cracks with a non-permanent magic marker)
    Depends on how they make it. If they simply do something like merge 2 textures (the original + the one showing dirt/wear), it should have a pretty low overhead. Whether that will look good is another question but that's another problem to ponder.

    Regarding Ikkitousen/Queen's Blade, skip the nudity and all is good.
    (0)

  8. #8
    Player
    yoshikwalla's Avatar
    登録日
    2011/04/15
    Location
    Ul'Dah
    投稿
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    格闘士 Lv 90
    As long as it doesn't look like Queen's Blade and Soul Caliber, then that's fine. While I like the idea, I think it would be better if they added it after the expansion... like, way after. It's an afterthought, but that's a good thing. It's a nice, small touch to make the game more immersive.
    (0)

  9. #9
    Player
    PSxpert2011's Avatar
    登録日
    2011/03/10
    Location
    Limsa Lominsa
    投稿
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    格闘士 Lv 50
    Quote 引用元:tymora 投稿を閲覧
    Depends on how they make it. If they simply do something like merge 2 textures (the original + the one showing dirt/wear), it should have a pretty low overhead. Whether that will look good is another question but that's another problem to ponder.

    Regarding Ikkitousen/Queen's Blade, skip the nudity and all is good.

    *Tymora /equips <insert name of staff>*
    (Changes to Whm)
    *Tymora engages leve mob with 0% gear and equipment*
    <everything crumbles, staff snaps in half, Tymora walk in the nude>

    ^_^ b (BONZAAAAI!!) ;D

    <me> love fan-service!
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #10
    Player
    登録日
    2011/03/09
    投稿
    4,948
    Quote 引用元:Majidah 投稿を閲覧
    I've always wanted the damaged % to be reflected on gear, based on tiers. Would it be possible on 2.0?

    Example: When you are at 100% durability you look new and pristine.
    When you get to 0% it looks rugged, torn and mudded.

    And a few different stages in between.

    Not game changing, but a nice touch.
    It takes incredible resources to do this. It's not usually realistic for an MMO.
    (0)

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