May have already been said, but saying it again in that case anyway.

Remove Anima, that's fine, the limitation on it does suck and if you start camp hopping like a madman to complete some content, it gets frustrating. Yes, party anima sharing is always an option, but when things can and are done solo / or when those you would party up with are asleep due to time zone issues, that doesnt present itself as a great remedy.

Instead, charge gil. Just feed it back to the system, not that it really matters, as I said elsewhere gil is not a finite system. It will come from the game world limitlessly, always and forever. (though it would be funny if the game 'ran out' of gil you got from vendors/rewards and whatever currency was currently set in the game world is locked.

Anyways, back to my point. GW2 (oh yes I did) uses your own monies to teleport from waypoints. Depending on the range, the amount of money it requires goes up or down. I'm not sure if it changes based on how far you are from your home nation or not, since some teleport hops from one WP to another in the same map can still stay upwards in a silver and a few copper pieces, haven't really bothered to look closely at it. But the point is, gil is inexhaustable. But wanting to make a jump from a camp in the same region, that costs 100 gil, should cost 1000 gil if you're going clear across the other side of the continent.

Hate it if you want, but I like it.