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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    55

    Vote for 100% drop rate for primals on final week of FFXIV 1.xxx

    ^ as topic

    like this page if 'YES' you want to see it happen!!!!
    (211)

  2. #2
    Player

    Join Date
    Oct 2011
    Posts
    55
    like this page if 'NO' dont want to see it happen!!!!
    (143)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Id more prefer an intelligent drop system in the first place. RNG can go die in a fire, and all other systems relying on it.


    But I really wouldnt mind getting my moogle / ifrit weapons - dont need them but I wanted to collect them. Have had horrible luck - _ -
    (23)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    No. Just no.
    (26)

  5. #5
    Player
    seuki's Avatar
    Join Date
    Apr 2011
    Posts
    177
    Character
    Minato Namikaze
    World
    Balmung
    Main Class
    Lancer Lv 50
    I liked both yes and no because I couldn't decide.
    (3)

  6. #6
    Player
    seuki's Avatar
    Join Date
    Apr 2011
    Posts
    177
    Character
    Minato Namikaze
    World
    Balmung
    Main Class
    Lancer Lv 50
    I also liked all the posters above me.
    (3)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Do you also like Justin Bieber?
    (6)

  8. #8
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Nice idea Choc, though I won't vote for it. Cool idea but I think it may be better off just adding in a steady increase going from the start of October to the end where the closer to the end of the world it gets the better odds you'll start finding the really good stuff. Maybe it can stimulate people to do Primal runs more or try for Darklight gear. A 100% drop rate I would disagree on only because it feels as if that would cheapen the months of hard work others have put into getting these when someone can just run one attempt, get what they want and be done with it. It would be like handing out rare items to everyone like gil.

    I'm in favor of a progressively increasing drop rate up to maybe 50-75% entering the final week before the game goes down.
    (3)


  9. #9
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    It should always be consistent. RNG is ridiculous and really should die in a fire. But 100% drop for a specific time is silly too. They really just need a system where every time you kill it, you get a medallion and you can trade 10 medallions for a weapon or something. Keep the RNG too if you are so in love with it. If you hit the RNG lottery, instead of a medallion you get a random weapon. Everyone's happy.

    Killing it multiple times to get dark matter is just silly. Its the biggest reason I don't even bother. I'm sure I am not alone there. Essentially primal fights/moogle fights are content the devs work on that is wasted on someone like me. Simply because of the the loot system.
    (5)

  10. #10
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Mihana View Post
    Nice idea Choc, though I won't vote for it. Cool idea but I think it may be better off just adding in a steady increase going from the start of October to the end where the closer to the end of the world it gets the better odds you'll start finding the really good stuff. Maybe it can stimulate people to do Primal runs more or try for Darklight gear. A 100% drop rate I would disagree on only because it feels as if that would cheapen the months of hard work others have put into getting these when someone can just run one attempt, get what they want and be done with it. It would be like handing out rare items to everyone like gil.

    I'm in favor of a progressively increasing drop rate up to maybe 50-75% entering the final week before the game goes down.
    I don't see it working with "current system limitations." To apply a simple fix they take servers down for like 2-3hrs in NA prime time. I'd suspect the same thing would happen for primal fights even if it does appear and should be a simple thing to add.
    (0)

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