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  1. #13
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Example. You finish your hard day of mixing or cooking, but today you are cooking for profit and not for a skillup. You check market value for the day and proceed to set your product out on the market.


    You check the amount of units sold on average via previous sells, and there you find 24 purchases in a two day span averaging around 15 units each. Two days, 15 units on average within 24 purchases that is 360 units in 48 hours.

    Then you find someone who has also mixed/cooked for the day. It seems they have placed 5 stacks of x99 at an undercutted price of the seller before. That is 495 units placed out on the market at an undercut price as before - this is all within one day. Not to mention every other chef and alchemist who will now also place their product up for the day, also at a competitive rate.

    According to recent history that one person has set enough product on the market to meet demand for more than two days. If this had been x12, and even in the dramatic world where you insist there is no portable or personal storage and we don't return to town to shout for events every 2 hours, that one person would not be able to place enough supply on the market to dramatically reduce the cost of one product.

    In short my argument is x99 is far too much for most consumable items. Ingredients, and materials should go unchanged. A few consumables should be stackable to x99, but I feel to keep both crafts relevant a deduction in stack size must be made. How you fail to see this as a solution for competitive pricing is beyond me, and cannot be helped. You can simply disagree - it is your right.
    (0)
    Last edited by Baxter; 09-29-2012 at 10:07 PM.