You fail to see how it enables competitive pricing and makes it harder to inundate the market with useless product?

You fail to see how it enables competitive pricing and makes it harder to inundate the market with useless product?

Competitive pricing for the producer or for the consumer? what is really favorable depends on PoV
For the consumer it is 100% favorable to have 99 as the stack amount. I'd vote against this. a stack of 12 just doesnt' make a lot of sense to me. If i'm doing an event, IE i'm in a position where buying food is worthwhile, I'll probably be dieing a lot. I'd rather have one big stack to experiment with. Also as a cook, i dont' want to have to manage 8 stacks of 12. I'd rather make a single stack of 99 and then throw it up and forget about it and come back later to collect my cash.
it would make more sense to make food more worthwhile. a lot of food is worthless. a larger variety of affects would be better than changing stack size. make food more viable for every situations rather than just big events. IE: bigger xp bonuses for cooked food vs. raw materials. (when i'm xping i carry cheap water for the xp bonus. since its' the same as the 3k jerked beef I might use otherwise)
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