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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80

    About Knockback in ARR

    the current knockback just has us sliding across the ground. Will ARR knockback be more... real?
    (3)

  2. #2
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I doubt it, they already said they are nerfing the animations we currently have.

    Than again they might surprise us.
    (1)

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    What kind of knockback are you expecting? Do you want your legs to lift up so it looks like you're flying backwards? I think it's fine.
    (0)

  4. #4
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Raldo View Post
    What kind of knockback are you expecting? Do you want your legs to lift up so it looks like you're flying backwards? I think it's fine.
    You could stumble backwards, trying to regain your balance.
    (1)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Raldo View Post
    What kind of knockback are you expecting? Do you want your legs to lift up so it looks like you're flying backwards? I think it's fine.
    It is very viable to have a knock back where you still slide across the ground, except your character is in a pose in which it appears it is trying to stop, and there is dust trail or whatever on the ground where your feet are sliding.

    Knocbacks also don't do positioning correctly, and you can be knocked back multiple times in a row by enemies all standing in the same spot for over 20 yalms (check out mosshorn). You aren't reported as 'moved' until 4-5 seconds after the knockback. Theres nothing fine about how knockback is right now.
    (4)
    Last edited by Reika; 09-30-2012 at 12:46 AM.

  6. #6
    Player
    Katatonic's Avatar
    Join Date
    Oct 2012
    Posts
    7
    Character
    Drakeson Xiun
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Raldo View Post
    What kind of knockback are you expecting? Do you want your legs to lift up so it looks like you're flying backwards? I think it's fine.
    It would be epic if it would literally knock you off your feet and then depending on your job you would have to stand back up. Like a mage job or a heavy armor job would have to roll over and jump back up, and a monk or archer could do a kick jump to fling themselves back up from their back. Hell the animation is in the game already with the crazy MNK weapon skills, it would just be nice to see it thrown everywhere lol
    (2)

  7. #7
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    FFXIV's boss/mob knockbacks are pointlessly stupid and aimed at forcing people to tank in little corners so they don't actually move. My hopes would be that they are removed in the realization that it doesn't add ANYTHING to a fight other than being buddies with the wall.
    If they keep knockbacks and wanted add in tasteful/useful effects there should be 4 variations of it that would also mean more to what job you are on;
    1) Full knock back - 100% of the push back distance, fall on your face.
    2) guarded knockback - 75 of normal push back, block sliding backwards with crossed in front of your face.
    3) parried knock back - 50% of normal push back, both hands used; hold onto the opposite ends of the weapon and guard from the attack and they could stop the distance by placing their weapon in the ground as they go back some. lol, very unlikely but it sounds anime-ish.
    4) shielded knock back - 25% of normal knocked back distance, very slight push back with feet well grounded and shield covering head while crouching or something of that sort.
    (0)
    Last edited by AjoraOak; 10-05-2012 at 08:58 AM.