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  1. #1
    Player
    HitsuMaruku's Avatar
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    Nov 2011
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    38
    Character
    Hitsu Maruku
    World
    Hyperion
    Main Class
    Lancer Lv 50

    RE: Letter from the Producer Live III: Gear Sets and Multiple Item Copies [ATTN:Devs]

    [1:10:32]
    Q: Will I be able to use the same gear in multiple gear sets, or will I have to equip these items from my inventory when I change to a different set?
    A: You will have to create different gear sets for each class and, if you wish to use the same item in multiple gear sets, you’ll have to obtain multiple copies of the same item. We believe that this system, which players will see in the Alpha Test, will be easier for players to use and understand.

    Another approach we might use involves “aliases,” in which one item can be registered to multiple gear sets. This is possible to implement, but tracking what items are equipped in which locations can make for a very confusing UI system.

    That said, we definitely want to hear how the players feel about this. Ideally, we’d like to implement macros that players can create and use to assign gear to different sets. This way, players can easily assign gear to a set without manually equipping each piece.

    The macros will be simple enough for beginners to use, but technical enough that advanced players can customize their gear sets quickly and easily. I think this system would best suit everyone, but it’s really difficult to determine what the players would prefer. We’d like everyone to experiment with these systems as much as possible and tell us what they think.

    Unfortunately, we won't have the macro system ready for the Alpha Test, but we hope to receive plenty of feedback during the Beta Test.

    Q: So, for now, players will simply take items from their inventory and equip them to individual gear sets, correct?
    A: Yes. So, if you wish to equip the same gear to gear set 1 and 2, you will have to obtain two of the same gear, or equip the gear from your inventory manually, or use macros to switch. Again, we want to hear what the fans think about these methods.
    Yoshi-P asked us for our input on this subject, and so here is my feedback.

    Requiring multiple item copies will run into problems when attempting to use the same Rare (Unique) gear on different item sets, depending on how the Devs have the game coded. If what is part of a gear set is still considered part of your main inventory (in terms of only holding a single copy of a Rare item in one's extended inventory) then those that wish to use the same piece of Rare equipment in multiple sets will have to do so manually. If each set acts as it's own separate inventory, then even in the case of moving a Rare item to a set, acquiring another and moving the new copy to another set, this poses problems when rearranging sets, where the player will only be able to remove one copy of the Rare item at a time, making it difficult to quickly change a gear set. Also, what if I want to use a Rare item on multiple gear sets that can only be obtained once (such as a non-repeatable quest reward)? Worse yet, this runs into the possibility of a quick-fix allowing players to only have 1 copy of a Rare item in all of their gear sets. This significantly reduces the usability of Rare items, and I sincerely hope that the project does not take this route.

    Possible solution:
    I believe that the "alias" system as mentioned by Yoshi-P would be the best way to go. As we've seen, the Alpha build has 3 gear sets. Thus, if we are limited to 3 gear sets, we would have a separate inventory for gear sets that has a limit of 3 pieces of equipment per equipment slot (e.g. this gear set inventory holds a maximum of 3 head pieces, 3 body armors, 3 belts, etc).
    The player can move an item from his normal inventory to the gear set inventory as the alpha currently does. When equipping to a gear set, the player selects and equips an item from the gear set inventory just as he does currently from his normal inventory in the alpha build. When a piece is moved from the gear set inventory to the normal inventory, it is removed from any gear set it is a part of. This eliminates the need for multiple copies of an item, and therefore eliminates the possible problems associated with Rare items.

    Closing:
    Rare items are my only concern with the current system. Personally, I see a great economic benefit to requiring multiple copies of items. Crafters will have more available work for them due to the increase in demand from the market, and gatherers will benefit due to the increase in material demand. If the Devs are able to make it so that multiple Rare items are not an issue, then I am content with the system as it is, even more so than my own suggested solution.


    EDIT: As noted below by Romowens, customized melded equipment makes an alias-type system even more necessary.
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    Last edited by HitsuMaruku; 10-02-2012 at 07:44 AM. Reason: Further supporting facts from others in the thread.
    Je suis Hitsu Maruku, mais tu peux m'appeler «Monsieur».

  2. #2
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
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    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Rather than the alias system i think they should beef up the macro system. Currently I find macros must useful for

    1) chaining buffing abilities

    but this is mainly due to latency issues.

    2) changing jobs and swapping equipment.

    while some people think 'coding is for nerds' and dont' want to make macros. I find macros very useful for changing gear. However we're currently limited to like 8 lines. so to change my full gear set i need to use two macros. This is annoying. especially since /job on usually takes up one line.

    if we could increase the number of lines, we could have gear sets to change jobs. and we can use macros to change specific pieces of gear to go from say, a healing set to an enhancing set. or from a tanking set to a DD set.

    a useful utility associated with the gear sets might be 'make it a macro' button to help those that dont' know how to write /equip body "Raptorskin Harness (Blue)+1"
    (1)

  3. #3
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I would definitely like to see macros expanded to where you don't need two macro slots for just one gear set. If you can't do that, then ARR definitely needs to allow you to be able to assign one piece of gear to multiple gear sets. Like it was mentioned before, certain gear doesn't allow duplicates, and for a lot of other high level gear it'd be very difficult and frustrating to have to get more than one.
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  4. #4
    Player
    Romowens01's Avatar
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    May 2012
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    57
    Character
    Lil Demon
    World
    Balmung
    Main Class
    Thaumaturge Lv 73
    I'll be rather disappointed if they make us have 2 of the same gear. The whole rare/unique item is one thing, but what about your melded gear. I just made some +52 str felt bracers to use for MNK and WAR. I really don't want to have to make another set just to use for the other job.
    So if they make it so you have to have duplicate items, I see myself having only 2 gear sets: 1 for lvl 50 DOH and 1 for lvl 50 DOL. Which I currently have macros for so gear sets will be pretty much useless.
    (1)

  5. #5
    Player
    Romowens01's Avatar
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    May 2012
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    Character
    Lil Demon
    World
    Balmung
    Main Class
    Thaumaturge Lv 73
    Quote Originally Posted by Onisake View Post
    while some people think 'coding is for nerds' and dont' want to make macros.
    I'd like to find who thinks making macros in this game thinks that it is coding.
    I suppose it is in its own way but /equip mh "[weapon name]" is alot different than DBMS_OUTPUT.PUT_LINE('something')
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  6. #6
    Player
    Skies's Avatar
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    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Well, Romowens. Macros in this game are as close to coding as XII's Gambit system, in fact even less that at least uses if-then-else structure.
    But it's... Let's call it a very, very high level code? Let's just say it's similar enough that some people feel like it is.

    Gods now I suddenly am hoping you can adjust your chocobo companion's AI using some sort of language like how RO's Alchemist let you program your pet's behaviour with LUA
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  7. #7
    Player
    HitsuMaruku's Avatar
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    Nov 2011
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    Character
    Hitsu Maruku
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Romowens01 View Post
    I'll be rather disappointed if they make us have 2 of the same gear. The whole rare/unique item is one thing, but what about your melded gear. I just made some +52 str felt bracers to use for MNK and WAR. I really don't want to have to make another set just to use for the other job.
    So if they make it so you have to have duplicate items, I see myself having only 2 gear sets: 1 for lvl 50 DOH and 1 for lvl 50 DOL. Which I currently have macros for so gear sets will be pretty much useless.
    A very good point that I hadn't thought of, and just as, if not more, important. Exactly the reason we need an alias system (or something similar). Added to original post.
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    Je suis Hitsu Maruku, mais tu peux m'appeler «Monsieur».

  8. #8
    Player
    LittleCat's Avatar
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    May 2011
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    33
    Character
    Lynx Ulric
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I think they can add a small tab next to the slot so u can pick the gear with out removing it from another set that can help and it only take the armor from other sets not ur bags
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    Last edited by LittleCat; 12-08-2012 at 01:00 PM.