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  1. #1
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80

    Jig Lag (An Issue that needs to be adressed)

    My propose for posting this is to make this issue have a little more public face time.
    It's something that gets buried under all the bigger problems in the game and might get forgotten in the process. Somebody else did a great job posting an explanation of this so I will use that post.

    From ZAM, Purplenv said:


    What is Jig Lag:
    Jig lag can be explained by, any delay in providing a response to the server during the fishing mini-game.

    What causes Jig Lag:
    1 -Communication lag caused by your ISP
    2 -Communication lag caused by general internet traffic
    3 -Communication lag casued by the SE servers
    4 -Slow player response due to distractions

    How long do I have before Jig Lag takes effect:
    As tested by MJV, ~10 seconds, this may be slightly longer for the first jig to start the minigame.

    What are the results of Jig Lag:
    Instant depletion of remainder bar
    For someone familiar with the other 2 DoL classes, this can seem a lot like DoL Fatigue, but there is one key difference. Fatigue will damage the fish, and auto-fail from a single jig. Jig lag will auto-fail, but you will not recieve a damage fish message from that same jig. (Note: If your lag is not completely debilitating, you can damage a fish on one jig, then fail to jig lag on the other actions. This is different then the fatigue damaged fish message from the same jig action)

    So that is the basic information.
    Jig lag can be VERY frustrating, and depending on your ISP/SE Server can be very uncommon, or a regular/daily occurance. Unfortunately, only cause #4 can be resolved immediately. All other causes are outside your immediate control.

    So, if you are having fishing troubles consider this as the possible cause.

    I consider the ability of rather simple internet lag to cause this problem a bug, and eventually hope SE will resolve the issue, which is as simple as extending the jig timer. For realism, it is fine to keep a timer like this in place, in contrast with the other DoL classes, but it really should be set to a duration that does not come into play so often for the average player.

    The addition of an appropriate error message stating that the players response was to slow, should also be implemented.
    Quote Originally Posted by Haibel View Post
    Post Edit.

    I Edited this post to add a video to show what I'm talking about
    http://youtu.be/KL_JAKbXrJI
    (2)
    Last edited by Haibel; 05-20-2012 at 03:28 AM.