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  1. #21
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Personally I agree with the OP and Keith. The idea need to be tweak but it's not bad. I'd see something like a 5%sp/xp surplus penalty when you die, timer of 30min, not further penalty if you die again and a npc at the crystal that can remove it for a fee(the fee depending of your rank).

    While I do appreciate the "tension" that death penalty bring, that's not why i want it. Like I said in another topic it's because without a urge to survive, a lot of game mechanic aren't use as intended or at all.

    Just from the current mechanic the 3 that come to mind are food, healing items and armor ranks.

    Currently almost nobody is using food or healing items. Why would they? If death isn't something bad, there's no reason to pay for a 1 time use item that will save your life once. Just take the 3 mins weakness.

    Same thing for the armors, despite armors having a favored rank, a lot of people are skipping mid rank armors to go directly at the higher ones. The stats penalty was suppose to be there to dissuade that but since dying don't matter, the stat penalty don't matter either.
    (0)

  2. #22
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I got my own cure, remove the crap system. The whole "keeping hardcore and casual at the same level" concept is a total joke.
    (0)
    Last edited by Corrderio; 03-31-2011 at 11:04 PM.

  3. #23
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    A cure for surplus: Remove it.

    People completely misunderstand it, the mechanic isn't even doing what it was intended for, and it just overall hurts the image of the game when the consumer thinks about purchasing the game. "Isn't that the game where you can only exp for a certain amount of hours per week?"
    (2)

  4. #24
    Player

    Join Date
    Mar 2011
    Posts
    307
    Quote Originally Posted by Keftenk View Post
    A cure for surplus: Remove it.

    People completely misunderstand it, the mechanic isn't even doing what it was intended for, and it just overall hurts the image of the game when the consumer thinks about purchasing the game. "Isn't that the game where you can only exp for a certain amount of hours per week?"
    I very much agree with this. If you want to benefit casual players, don't penalize hard core ones. They should have an SP bonus system to benefit casuals, such as a rested SP bonus where you build up the bonus from being logged off of the game.
    (0)

  5. #25
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    It doesn't even really have to deal with hardcore players.
    You can play this game, semi-casual (8-10hrs a week) and earn 200k-300k easy.
    (1)

  6. #26
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Jibe View Post
    I very much agree with this. If you want to benefit casual players, don't penalize hard core ones. They should have an SP bonus system to benefit casuals, such as a rested SP bonus where you build up the bonus from being logged off of the game.
    And you don't think people would complain about that? A game that benefits those who do not play it XD
    (1)

  7. #27
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Jibe View Post
    I very much agree with this. If you want to benefit casual players, don't penalize hard core ones. They should have an SP bonus system to benefit casuals, such as a rested SP bonus where you build up the bonus from being logged off of the game.
    People would argue that this is exactly what the surplus system is, that "normal" SP is actually "bonus" SP, and in surplus mode you're earning "normal" SP.]

    Of course, this is not true, but that's the logic the fanboys are using.

    If you continue to play in surplus mode, eventually you will earn 0 SP per kill. Getting 0 SP for killing a monster is not normal. It's a penalty. Yeah, it takes a TON of grinding that only the stupidly insane hardcore players (or RMT bots) would do, but that's how it works nonetheless.

    Even so, I think most of us have seen that the surplus system does not deter the hardcore or RMTs from doing what they do, and it fails to keep the casual players on the same level as the hardcore. I've been playing casually since CE launch, and I'm only just now getting into NM hunting, something that has already been well-established for awhile now.
    (0)

  8. #28
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by SirEdeonX View Post
    And you don't think people would complain about that? A game that benefits those who do not play it XD
    Folks who play WoW don't seem to have a problem with that, and there's quite a few of them last I checked.
    (0)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by SirEdeonX View Post
    And you don't think people would complain about that? A game that benefits those who do not play it XD
    Nah only the ignorant would complain about it unless SE made the rested xp with overpowered gains. In WoW the rested xp just allowed someone to get back within range of a dedicated leveler. However the dedicated person would still be ahead with gear, enchants, and etc.

    The surplus system is really annoying though. I have a lot of fun until I hit it then I get really bored. Leveling other jobs does not make it replenish fast enough(if it does at all). So in the end I have to wait a week... Why the hell is my character so lazy it takes a week for him to get his strength back?
    (0)
    Last edited by Akumu; 04-01-2011 at 12:02 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #30
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Akumu View Post
    Nah only the ignorant would complain about it unless SE made the rested xp with overpowered gains. In WoW the rested xp just allowed someone to get back within range of a dedicated leveler. However the dedicated person would still be ahead with gear, enchants, and etc.

    The surplus system is really annoying though. I have a lot of fun until I hit it then I get really bored. Leveling other jobs does not make it replenish fast enough(if it does at all). So in the end I have to wait a week... Why the hell is my character so lazy it takes a week for him to get his strength back?
    Not disagreeing with you, but why do you stop leveling the current job when you hit surplus? It's only a -10% loss. How is not earning an additional 10k making the game so unfun for you that you stop all together on that job? I'm confused.
    (1)

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