Thank you for sharing your idea.If you give people the choice of the carrot or the stick people will choose the carrot. If they called normal SP 'bonus SP' and called heavy surplus 'normal SP' with varying reduction in 'bonus SP' in between then people wouldn't have a problem with it at all. It's all in the mind.
On topic, I like the death penalty suggestion however I wouldn't say it has anything to do with surplus. I would like to see something like this added into changes to the current death weakness and ending when the weakness ends.
My wishlist for the current death weakness changes (in addition to the gear damage introduction):
Death Weakness increased to 5 minutes, non-stacking, but refreshing timer on each death.
Removal of stamina regen burden while in death weakened mode.
Reduction of SP gain while in death weakened mode by 50%.
This gives people the choice to still fight while under the death weakness effect while receiving reduced SP and lower effectiveness without slowing down combat, or wait for the 5 minutes.
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