They make tons of money because their games are evolving. And part of that evolution has been the removal of xp based death penalties. It's one of the most antiquated and surpassed concept in MMORPGs (actually even before,since it comes from MUDs), and there's a reason why everyone is doing away with it.
Quite obviously it's not seen as working anymore, considering that everyone is doing away with it. It's an antiquated concept. That's all there's to it.Every game has it, mmo or not and its worked for a very long time so you sir are the one failing.
And you have been going around talking in favor of xp based death penalty in multiple threads while the majority is quite obviously against it. Does that mean that you don't listen?I never said I was right or that OP is right but the ammount of times I've seen you complain about timesinks in multiple threads over the past few days just drives me to the conclusion that you don't listen.
Work harder to stay alive? That's achieved by making staying alive harder, not by giving silly mental deterrences based on wasting people's playing time. Not everyone has the time to "sit at home" playing all day, you know?I never said penalties = challenge, neither did the OP. It is simply a mental deterence to make players work harder to stay alive instead of accepting death because they can still fight weakened without worry. That alone is silly and needs to be done away with.
If you need a "mental deterrence" in order to try and stay alive in a game the objective of which is winning and progressing, then I'm afraid you're doing it wrong.



Reply With Quote





