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  1. #1
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Abriael View Post
    So, basically you want to remove a timesink made to give casual players an advantage, to add one to put them at a disadvantage? It doesn't really have anything to do with the reasons why surplus was implemented, and it doesn't add any challenge or real thrill to the game.

    Nah. I'd rather them remove the timesink altogether, without adding any. Timesinks don't add any challenge, they're just there to waste people's time. And we waste plenty time already in many areas of the game (like running).
    Surplus was not added as a timesink, it was to get people to level more classes to utilize the action & traits system, instead of just rushing to 50 on one. Even with surplus you can hit 50 in a month so it's not like it's much of a penalty anyway.

    The only reason why people complain about it is they want to hit the cap as soon as possible. But I guess I can understand why, the process of leveling in this game is so boring right now you can't really stop to enjoy it.
    (1)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kazimir View Post
    Surplus was not added as a timesink, it was to get people to level more classes to utilize the action & traits system, instead of just rushing to 50 on one. Even with surplus you can hit 50 in a month so it's not like it's much of a penalty anyway.

    The only reason why people complain about it is they want to hit the cap as soon as possible. But I guess I can understand why, the process of leveling in this game is so boring right now you can't really stop to enjoy it.
    You actually described a timesink pretty much perfectly. Timesinks are mechanics in place, between other things, to make people take more time to reach the endgame. The fact that it also encourages people to play different classes (I would say almost forces) is more of a consequence than a cause, and so it was described both by Tanaka and Komoto.
    (0)

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