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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Jibe View Post
    I very much agree with this. If you want to benefit casual players, don't penalize hard core ones. They should have an SP bonus system to benefit casuals, such as a rested SP bonus where you build up the bonus from being logged off of the game.
    People would argue that this is exactly what the surplus system is, that "normal" SP is actually "bonus" SP, and in surplus mode you're earning "normal" SP.]

    Of course, this is not true, but that's the logic the fanboys are using.

    If you continue to play in surplus mode, eventually you will earn 0 SP per kill. Getting 0 SP for killing a monster is not normal. It's a penalty. Yeah, it takes a TON of grinding that only the stupidly insane hardcore players (or RMT bots) would do, but that's how it works nonetheless.

    Even so, I think most of us have seen that the surplus system does not deter the hardcore or RMTs from doing what they do, and it fails to keep the casual players on the same level as the hardcore. I've been playing casually since CE launch, and I'm only just now getting into NM hunting, something that has already been well-established for awhile now.
    (0)

  2. #2
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eekiki View Post
    People would argue that this is exactly what the surplus system is, that "normal" SP is actually "bonus" SP, and in surplus mode you're earning "normal" SP.
    If you give people the choice of the carrot or the stick people will choose the carrot. If they called normal SP 'bonus SP' and called heavy surplus 'normal SP' with varying reduction in 'bonus SP' in between then people wouldn't have a problem with it at all. It's all in the mind.


    On topic, I like the death penalty suggestion however I wouldn't say it has anything to do with surplus. I would like to see something like this added into changes to the current death weakness and ending when the weakness ends.

    My wishlist for the current death weakness changes (in addition to the gear damage introduction):
    Death Weakness increased to 5 minutes, non-stacking, but refreshing timer on each death.
    Removal of stamina regen burden while in death weakened mode.
    Reduction of SP gain while in death weakened mode by 50%.


    This gives people the choice to still fight while under the death weakness effect while receiving reduced SP and lower effectiveness without slowing down combat, or wait for the 5 minutes.
    (0)
    Last edited by Gun_Anam; 04-01-2011 at 09:55 PM.

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Gun_Anam View Post
    If you give people the choice of the carrot or the stick people will choose the carrot. If they called normal SP 'bonus SP' and called heavy surplus 'normal SP' with varying reduction in 'bonus SP' in between then people wouldn't have a problem with it at all. It's all in the mind.


    On topic, I like the death penalty suggestion however I wouldn't say it has anything to do with surplus. I would like to see something like this added into changes to the current death weakness and ending when the weakness ends.

    My wishlist for the current death weakness changes (in addition to the gear damage introduction):
    Death Weakness increased to 5 minutes, non-stacking, but refreshing timer on each death.
    Removal of stamina regen burden while in death weakened mode.
    Reduction of SP gain while in death weakened mode by 50%.


    This gives people the choice to still fight while under the death weakness effect while receiving reduced SP and lower effectiveness without slowing down combat, or wait for the 5 minutes.
    Thank you for sharing your idea.
    (0)

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