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  1. #1
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    - balanced party fights
    - drop rate fixed
    - party drops for partys!
    - latencey sorted
    - stuff not being tested with multi melds & relic weapons before being released to us to play (stuff tested with af & normal weapons!)
    - more items
    - more selection of gc gear & stats
    - gc gear that you can select stats for
    - fishing removed & 1.0 players given level tokkens, fishing drops moved to npc enemy drops.
    - better materia system
    - bank
    - more classes/jobs: seconadary jobs
    - if level cap is raised, allowing AF to be leveled up
    - better market system
    - emity adjusted for mages & tanks to suit proper mmo play.
    - better way to repair own gear
    - being able to get leves directly from camps, no running backwards & forwards.
    - DOH leves being able to actuly select level of leves e.g. 5, 10, 15, 20, 25, 30, 35, 40, 45, 50 unlike now where you can to take what your given.
    - Being able to cast while moving!!!!!!!!!!!!!!!!!!! for the love of god bring it back!!!!!!!!!!!!!!
    - Night time Enemies
    - Better hamlet system one that involes not doing it for seals for relic because its B/S atm.
    - better relic system/quest
    - Ultima Weapons
    - World chests (random usless items that can be sold or worn, randomly found throughout the lands)
    - being able to buy boats, airships
    - fantasy gear (wings, shinny, skimmpy, impressive, useful:with decent defence & average stats)
    (0)

  2. #2
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    - A fun to explore world
    - More customization options for character creation and gear dyeing
    - Optional platforming segments in the world that lead to things - treasures, mobs, special npcs, etc.
    - Weekly, monthly, seasonal, and yearly events to keep things fresh
    - Daily, weekly, and monthly objectives
    - Make the grand company's presence more profound in the cities. Throw more flags around, have posts set up through the cities, have some of the soldiers march around the city or something....idk
    - Each camp should have a story behind it. Maybe throw in some NPCs that offer quests and each quest can gives you more and more details about the camps history or story.
    - Armory bag. A bag where we can put all of our gear in. Can start up with, maybe, 20 slots and can be upgraded. The purpose of this bag would be to place all of the gear we're using in and link the gear to the "mannequins" we have in 2.0. This way it doesn't take up bag space and we won't be forced to get like 6 amber rings, for example, while only using two at a time between 3 jobs/classes.
    (1)

  3. #3
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Barber is a must even if it's just hair and facial hair changes, after playing FFXI for 4+ years the same hairstyle gets old.
    A server chat channel for shouts so we don't have to idle in one place looking for a party or other things.
    Cosmetic gear slots that are only used for appearance, what's the point of sweet looking gear if it's near useless for actual use, ala seasonal event gear.
    More Usable choices for end game equipment. No need for every class looking like each other beside a slight change in dye.
    Something to do with my experience points i get post 50. Something like FFXI's limit points? or maybe special gear in exchange for your excess points? At least something.
    Mages having a use for TP, currently conj/whm and thm/blm accumulate tp but can do nothing with it, similarly for MP and mrd/war and lnc/drg and MP.
    (1)

  4. #4
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    - Seasons that have more than a mere aesthetic impact on the game (eg. certain weather becomes more likely = certain mobs are more likely to appear = certain magic is more powerful during this weather, etc).
    - Improved materia system (I wish I could be more constructive but it's difficult to know exactly how this should work).
    - Fun and worthwhile open-world content.
    - Easy to use and reliable content finder which allows me to party up with the specific friends from other servers that I might want to play with.
    - Less reason to complain about lag or latency - and I'm not just talking about during instanced fights, I mean in general.
    - Lots of exploration
    - Auction House
    - Lots of lore
    - FFXII-styled bestiary with FFXII-styled unlockable lore
    - Amazing housing/furniture system
    - The return of curious creatures
    - NPC's that are capable of moving around, perhaps even going home and perhaps even going to bed (if they are needed 24/7, have multiple NPCs cover the requirement in 'shifts').
    - /dance2, /dance3, /dance4/, /dance5! SOMETIMES A GALKA JUST HAS TO DANCE ;_; The only dance I have is pathetic. /happy is far better as a dance. xD
    - The ability to deliver linkpearls through the mail system.
    - Better player graphics than we have seen in the live letter.

    Oh, I could go on forever, this is too easy and fun to just spout out random crap.
    (2)
    doop doop

  5. #5
    Player
    OrangeChaffinch's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    18
    Character
    Khel Ehron
    World
    Balmung
    Main Class
    Pugilist Lv 50
    - NPC AI, where non aggro mobs will sniff you when you come close and things like that.
    - Fashion slots
    - ROEGADYN TAILS.
    (1)

  6. #6
    Player
    Talon_Luna's Avatar
    Join Date
    Jun 2012
    Posts
    50
    Character
    Talon Shadowsong
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Everything listed within this post~!:
    http://tinyurl.com/cf7mdyj
    (0)
    Finale <FIN> Free Company - Excalibur http://finalexiv.guildwork.com/

  7. #7
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    The ability to dye whatever the hell i want any of the colors I want, not just some of them.

    And a mailbox.
    (0)

  8. #8
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Built-in help guide. That's all that I ask. Something similar to help tips would also be nice. Make the game easier for idiots like me who don't know anything.
    (0)
    Last edited by Laraul; 09-29-2012 at 05:57 AM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    - Views shiny and vast enough to look at least as good as the landscape views of Crystal Tool's FFXIII, or reminiscent of the ending view in Luminous Engine's Agni's Philosophy tech demo. Not looking for that everywhere; it just needs to be capable and used when the land's art concept too is mind-blowing.

    - Some sort of mixture between movement and environments not found in most MMOs, such as running up the giant vines in the shroud. Ideally, it'd be about as immersible and en-wrapping a movement experience as you could get, paired with a world that makes travel more than just flat-rate, all-movement-as-if-running-on-wide-flat-ground, and a jump that feels intuitive and looks natural and does more than just vertical hops.

    - A combat system that is solely FFXIV, with aspects of individual class-stemmed character-building beyond Tanaka's dreams, and job composition beyond Yoshi's, within a system with key factors simply unheard of in other MMOs. Should feel intense but unrushed.

    - Either the world's mob-level tiering or classes revised in such a way that most of the world doesn't suddenly feel locked out to me as soon as I switch to a lower level class, while still having places you would certainly tend to go to within a certain (broad) level range. You shouldn't feel as if you're being thrown all over the place in terms of power level, but should also see fellows of about the same level out in the woods where you're leveling.

    - If the zones are being shrunk, I'd like to see some favorite smaller areas become zones in their own rights, with the themes they had and are certainly possible for them (based on their position in the larger zone --i.e. Prominence Point) expanded on.
    - The concept art in Behemoth King's (above) signature better look great in game.
    - The ability to get lost in the wilderness, essentially grinding, without it feeling like a grind.

    - DoH classes revisited. Botonist, for example, should feel like an actual botonist (well, in a fantastic world in which all botonists would likely be carrying an additional weapon with them), with a large emphasis and what it learns. That learning, additionally, should be something that carries over into other classes. You know where to find a type of poisonous plant, how to harvest it without losing the poison --> that material can be used in alchemy. Additionally, if you, as the player, were to see that plant on a treent-like elemental, you'd know it has a specific type of poison among its attacks. You'd likely know too how to counter it.

    - Less rigid recipes. They'd require only a minimum of certain general types of materials. The result, based on the combination, can be close to anything. Additional sorting for finding the total gear level, and the balance or flat amount of whatever stat or stats you want added to item searches. Items will have a base and crafter's name, and can be searched by either as well. The craftsman has more influence over the "crafter's name" as the tier (rare-->relic), total gear level, and difference from the original recipe increase.

    - Use of materials not quite locked out by level. In other words, you could learn how to use cobalt as a level 14 BSM if you wanted. You'd just be likely wasting a lot of more precious metal as you're learning how to both use it and shape the (basically low level) items you want. In other words, you progress in both complexity and quality of materials, and neither as just a general level.

    - Variance within the same type of materials, without having separate stacks. Iron Ore from one place may not be the same as Iron Ore from another. Makers of specific items may have their favorite types of materials. Knowing the composition of these items, as a minor or botonist or tamer (doubles as skinner, animal knowledge, etc), is incredibly helpful to knowing how an item will be sensitive to change during crafting and how it will turn out (including as a result of crafting).

    - The actual process of crafting will be far, far more complicated and rewarding. More materials used when dealing with large items, more proportionate to actual usage. Far, far more experience given. One masterwork item could quite possibly level you from 17 to 18 or the like. If the "key" system is definitely put to use in ARR, it will in this way for crafting as well.

    Oh crap that got long... Why did I click on a Wishlist thread... Why...
    (0)

  10. #10
    Player
    Wicka's Avatar
    Join Date
    Feb 2012
    Posts
    74
    Character
    Ryken Meadowhawk
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Puppet. Master.
    (0)

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