what good does good texture if all has the same bland color and lacking the real light effect? besides you dont know how max setting texture will be in ARR like everyone else in this forum
What good does realistic lighting if the textures are just a pixelpulp?
Go read my first post in this thread again. I never claimed I do. I said to wait till beta before judging it.besides you dont know how max setting texture will be in ARR like everyone else in this forum
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Very unlikely. The fact tat playing with contrast/saturation/blur like that is very popular between people that like to photoshop game screenshots doesn't mean they can't very easily applied to a game in-engine.
They're so easy to apply that modders use them extensively in several games. They're at the base of most of the popular skyrim lighting upgrades.
I'm sorry, but what do you mean by pixelpup?
Could you point which one you mean on this screenshot?
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Aion Zwei - Masamune
Might be, however the difference between the effect in the upper and lower pictures is way too high. Background matters, I guess.
But it's not only the effect, the textures are higher quality, maybe cause of it being a close-up image vs. screencap of a trailer.
Thank you for taking my comment out of context. Obviously, it was a sarcastic way to say you need BOTH if you want the game to look good.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Looking at the tunic, I don't see appreciable differences in texture resolution, besides a possible zoom for the whole image.
The effect is different because from what we've seen so far in the gameplay trailer, at gamescom and in screenshots the engine applies situational filters when certain spells are cast and skills are used to increase the dramatic impact, and removes them right after.
By the way, the texture definition in the current engine isn't even determined much by resolution (that is good but not exceptional), but by the extensive use of normal maps, that seems to be still present in ARR.
Last edited by Abriael; 09-29-2012 at 12:07 AM.
So...on that screenshot,does it has good lighting and textures?Might be, however the difference between the effect in the upper and lower pictures is way too high. Background matters, I guess.
But it's not only the effect, the textures are higher quality, maybe cause of it being a close-up image vs. screencap of a trailer.
Thank you for taking my comment out of context. Obviously, it was a sarcastic way to say you need BOTH if you want the game to look good.
Aion Zwei - Masamune
Yes, for a small image, it does.
You still seem to be missing the point, as I was speaking in general, not saying ARR has shitty textures.
Again (why do I have to quote myself?) :
I'm not going to say "it looks good/bad" until I have played the actual game myself. Now stop nitpicking about my wording, there is a topic to discuss.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Warlock implies the current graphic lacking real lighting effect...and you reply with the opposite statement, and while this thread is about comparing FF XIV 1.0 and ARR....
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Aion Zwei - Masamune
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