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  1. #1
    Player
    Avatar von Tonkra
    Registriert seit
    May 2011
    Beiträge
    2.084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturg Lv 59

    Now then lets compare the graphics via screenshots and video footage

    well i just wanted to start a thread in contrast to the other "Cartoony graphics" thread. we need some enthusiasm




    Comparing the graphics


    in ARR
    (Black shroud, like you will see at the bottom)





    current Version
    FFXIV now (yes these arent the best screenshots)

    Black shroud again.






    more details in the environment
    the details within the environment of Thanalon now (missing many vegetation)

    then (with many cactuars,grass, bushes and tracks etc. in it)



    what happened? for me the world of ARR is seeming much more lively in the end. i really enjoy that fact.. with that in background having many "sightseeing stuff" in their hands.

    you just got blind over the years, like me.
    well i enjoy the much more lively details in ARR much more than the boring environment which we have right now in the current version.

    that was a very much negative aspect of FFXIV .. but you seem to almost forgot about it. do you forgot that thanalan looks almost the same in front of the gates of ul'dah through the whole zone? it looks just all the same... im not exploring thanalan, because there is nothing to explore.

    and thats why i'm happy about playing finally ARR.. it has zones with loadscreens, yeah but we have things to recognize.

    and regions we havent seen yet (just the gridania starting area)






    we just have seen... at least nothing but starter areas ;XD and coming to conclusions how the graphics will be? seriously.




    now lets compare
    video footage

    old FFXIV Alpha
    Char creation (ehm who said again there cant change anything from alpha till beta?)
    Life in Eorzea


    A Realm Reborn
    Trailer
    Presentation


    well seems we'll have to wait what we can expect in Beta or Release, when actually playing it. but i definatley looking forward to it.
    we just have seen mostly the starter area in gridania.



    just what i want to say about that. ~~wait for playing it yourself~~

    just my 2 cents.
    (24)
    Geändert von Tonkra (27.09.12 um 03:55 Uhr)

  2. #2
    Player
    Avatar von Felis
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    12.287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Faustkämpfer Lv 70
    Zitat Zitat von Tonkra Beitrag anzeigen

    This are the new areas for housing. There should be a third with a beach.

    edit: found it
    (2)
    Geändert von Felis (27.09.12 um 03:07 Uhr)

  3. #3
    Player

    Registriert seit
    Jul 2012
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    51
    The ARR screenshot reminded me somewhat of South Gustaberg. Had to youtube the soundtrack after seeing that XD oh nostalgia~
    (0)

  4. #4
    Player
    Avatar von Shougun
    Registriert seit
    Jan 2012
    Ort
    Ul'dah
    Beiträge
    9.431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fischer Lv 90
    That Thanalan trainstation gets me so giddy - cant wait to visit so many unique looking places.

    Thanks for collecting some screenshots up.
    (0)

  5. #5
    Player
    Avatar von Tonkra
    Registriert seit
    May 2011
    Beiträge
    2.084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturg Lv 59
    And what for most seem to be so much "cartoony" about it

    The Lightening



    Lightening in the current version. The character doesnt seem to be effected that much by the sun light.



    the luminous engine offers real dynamic shadowing

    we have no dynamic shadows like this right now:
    characters "blinded by the sun" [shows an earlier alpha version]

    characters half in the shadows [shows an earlier alpha version]






    lighening in agnis philosophy, luminous studio graphics tech demo:


    in darkness the character seems more three-dimensional, here you can see that the characters in ARR wont have less details. :
    (A Realm reborn screenshot)


    when the character is directly in the sunlight he maybe seems just too bright. For your meaning "cartoonish"


    its the lightning and shadow effect which disturbs you.
    but Yoshida also said, that the lightening and shadowing of the last trailer they've released was not final and showed an earlier version. (the first two screenshots)

    Lightening with the luminous studio engine (tech demo agnis philosophy):


    although it looks more like that in FFXIV at the last trailer lol*



    btw the luminous studio graphic engine:
    Agni's Philosophy tech demo
    (11)
    Geändert von Tonkra (27.09.12 um 03:55 Uhr)

  6. #6
    Player

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    Great job, shows that the current engine really isn't anything special.
    (3)

  7. #7
    Player
    Avatar von Xaimera
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Pikenier Lv 64
    ^ this.

    2.0 will look amazing and i can't wait~ ^^
    (1)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  8. #8
    Player

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    Maybe compare them on standard settings at least. Also ARR is not using Luminous engine.

    Hopefully they improve ARR before release, as they did 1.0 (it still needs a lot of work). Theyve probably got 6 months to do so at this rate anyway.
    (7)
    Geändert von bobbygunz (27.09.12 um 21:55 Uhr)


  9. #9
    Player
    Avatar von whoopeeragon
    Registriert seit
    Mar 2011
    Ort
    Navigator's Glory
    Beiträge
    1.245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Pikenier Lv 70
    Zitat Zitat von bobbygunz Beitrag anzeigen

    Maybe compare them on standard settings at least. Also ARR is not using Luminous engine.

    Hopefully they improve ARR before release, as they did 1.0 (it still needs a lot of work). Theyve probably got 6 months to do so at this rate anyway.
    ARR is using a modified version of the Luminous engine, specially geared towards MMO coding and such. The core seems to be the same as the Luminous engine, but the other assetts have been modified to suit the needs.
    (3)

  10. #10
    Player

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    someplace
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    Zitat Zitat von whoopeeragon Beitrag anzeigen
    ARR is using a modified version of the Luminous engine, specially geared towards MMO coding and such. The core seems to be the same as the Luminous engine, but the other assetts have been modified to suit the needs.
    SE claim it's a "sister engine", which doesn't really quantify how much of its "core" is similar to the luminous engine. However, similar staff members worked on each, and maybe that's why people think that they're closely related. But they're not. A cursory glance at Agnis Philosophy and ARR is enough to prove that. Theyre obviously completely different. I mean it's obvious that since the system requirements for Agnis Philosophy will be so much higher than ARR that the similarities between the two cannot really be that great. Dynamic lighting is nothing exlusive to Luminous, so ARR's engine probably has more in common with its contemporary MMO games with similar system reqs than with Agnis Philosophy and other games made with the real luminous.
    (1)


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