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  1. #30
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    Join Date
    Oct 2011
    Posts
    59
    I personally loved the original point allocation system. It didn't take too long to realise that balancing yourself fairly evenly, whilst leaning towards your favourite class a little, was a perfectly optimal route to go. From there with just one or perhaps two re-allocations if you had time you could easily swing yourself into any role required. Add to that the passive traits you could buy with guild marks and eventually you were easily able to go in any direction without the irritation of having to fully reallocate stat points if you wished to change focus.

    Nowadays with stats being independent between classes and the allotment system being limited by the number of points available, their effectiveness and the number of reallocation chances, it has become something of a redundant mechanic. Its sadly true that attempting to do anything beyond the cookie-cutter distributions so frequently quoted here is, ironically, pointless. Boosting a Warrior's latent dexterity stat by 23 points only serves to raise it from a pretty dismal 224ish to a vaguely less dismal 247.

    What is worse is the fact that this reflected in by nothing more then a cosmetic garnish regards to accuracy and parry rates.

    Don't get me wrong, I love the fact that allocation remains in FFXIV, but I do believe it needs to be much more in-depth and relevant to really be worthwhile. Abolishing the restrictions on allocation attempts would need to go, too. Though I think this is only temporary?

    Lastly, I like the idea of being able to reallocate within say player-homes or the class's guild headquarters. Means no changing in the field but plenty of opportunity prior to an event. Also fits with the game mechanics and lore ideas too, I think.
    (2)
    Last edited by AndySolace; 09-26-2012 at 03:20 AM.

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