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  1. #1
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    I like this idea. I've also been thinking about something like this, but maybe with s little bit more info we'd have to work for.

    (I apologize if someone said it already, didn't really read all the posts completely, at work now ).

    For example cards you mentioned I would leave out of it (and have it as separate, collecting cards from mobs and use them in some kind of card game, have tournaments, play with other people, NPCs etc...but that's for another topic ).

    But i would love that "learning" thing mentioned before. For example, once you fight the NM (or any other mob), and kill it, information like LVL, HP, MP, inhabitance (zone), elemental affinity etc...all the basic info that was already mentioned, becomes available.

    Beside that, more detailed info like:
    • Tends to use [insert ability name] when lightly injured
    • Uses [insert ability name] when extremely hurt
    • Frequently uses [insert ability name]
    • [type] Arrows very effective
    • [type] attack very ineffective
    • etc...
    However, detailed information would take longer to learn, not in one fight, and only if certain conditions would be met (if there's no archer using [type] arrows, then there's no way you could learn that attack is very effective against the mob).

    Ability to trade/sell information from your bestiary with other players.
    (1)
    Last edited by Zacko; 04-12-2011 at 09:31 PM.