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  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Gridania, Lindblum
    Posts
    3
    Quote Originally Posted by ArkhamNative View Post
    I can't really say if I like what SE has planned without seeing it, but it sounds our screens could be getting a lot more cluttered. There's a ton of info per mob and they could get really crazy with it.

    I like the names because 2D things on a 2D background can be hard to discern, but it's starting to sound like each mob will also have an entourage of icons tacked on as well. I'd prefer seeing what I need to know as I walk by (will it aggro? maybe will it follow?), and anything else (strength, tactics, party size) as an added set of info when I target it, perhaps in a HUD or side list. If that's a bestiary, I'm all for it.
    I was just about to post something along these lines.

    I really don't think we need more than an NPC's name floating around at a glance. Further inspection of (targeting) the NPC should provide the indepth information that one might need to know. This can be added to the name plate health bar thing that already exists for the enemy and already contains the relative difficulty icon. I think the aggro marker should be moved here as well. There when you need it, hidden when you don't.

    I do agree with the bestiary suggestion though. As it stands, I plan on replaying FFXIII just to complete the datalog within (I missed those damn first-tier targeting beacons >:C). I know that, for me, the bestiary would add hours upon hours of content and enjoyable exploration to my gaming experience.
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    Last edited by Glaive; 04-02-2011 at 09:04 PM.