Quote Originally Posted by Sojiro View Post
I'm not sure if you have a problem with level indicator as well though, really its not different than the color indicator we currently have (aside from giving exact amounts to some ranges) unless you had a problem with being able to know what level you could fight a mob at any given time as well.
The current color con system is too buggy and ambiguous. It sometimes shows the wrong color, and when you are in a big enough party, everything turns blue so you can't really differentiate between difficulties anymore. It also changes depending on the party makeup.

Because the level difference between the player and the mob is so critical to calculating SP values, it is imperative that those level differences be clear and easily accessible to the player.