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  1. #1
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Great idea! I would LOVE to see it implemented!!!! <3!!!!
    (0)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    they are prob waiting for the ps3 release so they can bundle it with a guide book, lol.
    (0)

  3. #3
    Player

    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    3
    Being the FF bestiary nerd that I am - I really love this idea! One of the few things I liked about FFXIII was the small bit of information they had about the beasts whenever you fought them and with improved UI I think it would make for a great in-game plan as well as transferring onto the Lodestone page. Hope they think about putting this in!
    (0)

  4. 08-05-2011 05:19 AM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  5. 08-07-2011 11:23 AM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    should be pretty able to do beings there are only like 10 mobs in the game
    (0)

  7. #7
    Player
    RisaCooper's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    148
    Character
    Risa Cooper
    World
    Sargatanas
    Main Class
    Rogue Lv 58
    Quote Originally Posted by syntaxlies View Post
    should be pretty able to do beings there are only like 10 mobs in the game
    Yes they probably will have to add more mob types before this can be really awesome xD
    (0)
    ~~ sAnItY iS oVeRaTeD... ~~

  8. #8
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Absolutely love this idea.

    Could take it one step further and not only make it available from the main menu, but also give all classes the option for Libra spell at 0 action points and 0 TP or MP to use. Then it can be added to your action bar to bring up quickly in battle with your target being the source of the search, so that information on that mob appears when action is used.

    That way you can see how much information you have collected on said monster before, after and during battle with it.


    Yeah I know some ppl are going to balk at having nother action to clutter their action bar. :P Especially THM and CON's. But that is why its also available through Main menu. You just can't quick search that way by just targeting the mob.

    Kinda bringing in a little XIII into game
    (0)

  9. #9
    Player
    i_love_lamps's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    29
    Character
    Torquemada Coteaz
    World
    Excalibur
    Main Class
    Gladiator Lv 72
    I think this is an utterly brilliant idea. Warhammer online had its tome, which gave you things to find out, information about monsters, areas, lore; heck even equipment. It would be a great way of immersing yourself in the game.
    (1)
    Last edited by i_love_lamps; 06-16-2012 at 06:27 AM.

  10. #10
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Yes, a bestiary would be a good addition to the game. It would give players another thing to collect, and satisfy the OCD mentality in us all. Have part of the monster entry be filled by scanning a monster, and another part of the entry be filled by actually defeating it.

    I've made a similar comment about this in the Triple Triad thread.

    Quote Originally Posted by Rentahamster View Post
    Exactly - the main type of addictive nature RPGs have is to cater to our OCD senses as gamers.

    Give us things to collect, things to level up, things to customize, and we'll go crazy over it. Add in the social aspect of an MMO, and the ability for people to compete with each other and show off their achievements, and it gets very addictive.

    Give the player a "scan" ability to scan every mob and build a "pokedex" of all the mobs, their traits, and their spawn points. The more complete your list is, the more you get rewarded somehow - BAM exploring is awesome.

    Give the retainers the ability to level up based on how much they sold, or whatever to increase item capacity and achieve more tax reductions - BAM retainers are awesome

    Implement Chocobo Breeding, let us breed our own personal chocobo with stats and everything, make it hands on and skill based. Let us craft cool armor and accessories to put on our personal chocobo and let us ride it and race it if we want to, like those addictive SEGA horse racing games. Let our Chocobo level up according to its abilities - BAM chocobos are awesome

    Implement Beastmaster and monster battles
    http://forum.square-enix.com/ffxiv/t...ll=1#post11130

    Give it an additional ability to catch and train monsters just like Pokemon. Then, let them battle other players, or other beastmasters' pets in the Uldah coliseum like in Dragon Quest 8.

    let the player customize and tweak the enemy AI and behavior patterns and keep a ranking to see who has the most wins. Let the player set aside a player-determined amount of money as a reward, and then set an entrance fee that other players can pay to fight the custom pet. - BAM exploring the world and interacting with it and alternative forms of PvP is awesome
    (6)

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