Great idea! I would LOVE to see it implemented!!!! <3!!!!



Great idea! I would LOVE to see it implemented!!!! <3!!!!


they are prob waiting for the ps3 release so they can bundle it with a guide book, lol.
Being the FF bestiary nerd that I am - I really love this idea! One of the few things I liked about FFXIII was the small bit of information they had about the beasts whenever you fought them and with improved UI I think it would make for a great in-game plan as well as transferring onto the Lodestone page. Hope they think about putting this in!
Player
Player


should be pretty able to do beings there are only like 10 mobs in the game

Absolutely love this idea.
Could take it one step further and not only make it available from the main menu, but also give all classes the option for Libra spell at 0 action points and 0 TP or MP to use. Then it can be added to your action bar to bring up quickly in battle with your target being the source of the search, so that information on that mob appears when action is used.
That way you can see how much information you have collected on said monster before, after and during battle with it.
Yeah I know some ppl are going to balk at having nother action to clutter their action bar. :P Especially THM and CON's. But that is why its also available through Main menu. You just can't quick search that way by just targeting the mob.
Kinda bringing in a little XIII into game![]()

I think this is an utterly brilliant idea. Warhammer online had its tome, which gave you things to find out, information about monsters, areas, lore; heck even equipment. It would be a great way of immersing yourself in the game.
Last edited by i_love_lamps; 06-16-2012 at 06:27 AM.



Yes, a bestiary would be a good addition to the game. It would give players another thing to collect, and satisfy the OCD mentality in us all. Have part of the monster entry be filled by scanning a monster, and another part of the entry be filled by actually defeating it.
I've made a similar comment about this in the Triple Triad thread.
Exactly - the main type of addictive nature RPGs have is to cater to our OCD senses as gamers.
Give us things to collect, things to level up, things to customize, and we'll go crazy over it. Add in the social aspect of an MMO, and the ability for people to compete with each other and show off their achievements, and it gets very addictive.
Give the player a "scan" ability to scan every mob and build a "pokedex" of all the mobs, their traits, and their spawn points. The more complete your list is, the more you get rewarded somehow - BAM exploring is awesome.
Give the retainers the ability to level up based on how much they sold, or whatever to increase item capacity and achieve more tax reductions - BAM retainers are awesome
Implement Chocobo Breeding, let us breed our own personal chocobo with stats and everything, make it hands on and skill based. Let us craft cool armor and accessories to put on our personal chocobo and let us ride it and race it if we want to, like those addictive SEGA horse racing games. Let our Chocobo level up according to its abilities - BAM chocobos are awesome
Implement Beastmaster and monster battles
http://forum.square-enix.com/ffxiv/t...ll=1#post11130
Give it an additional ability to catch and train monsters just like Pokemon. Then, let them battle other players, or other beastmasters' pets in the Uldah coliseum like in Dragon Quest 8.
let the player customize and tweak the enemy AI and behavior patterns and keep a ranking to see who has the most wins. Let the player set aside a player-determined amount of money as a reward, and then set an entrance fee that other players can pay to fight the custom pet. - BAM exploring the world and interacting with it and alternative forms of PvP is awesome
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