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  1. #1
    Player
    Sabaku_Usagi's Avatar
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    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    So let me get a this straight... basically an addon that plays the game for you? Not really interested in that kind of thing >_>
    (3)

  2. #2
    Player
    Deakka's Avatar
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    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sabaku_Usagi View Post
    So let me get a this straight... basically an addon that plays the game for you? Not really interested in that kind of thing >_>
    And no. An addon like DBM will tell you when you're standing in fire (huge audio and visual clues, helpful for lower end comps that can't run full effects), when you're standing too close to another player (eyeballing 15 yard distances from other players when there's a boss move that will chain damage from players that are too close), or when a certain high priority add pops (that must be killed asap. Think the guard for princess in CC) that needs to be burned down.

    The addon won't automate your gameplay, you'll still have to manually do all the stuff. However, it'll make certain things in combat, such as warnings/spawns/abilities, much more apparent and help you stay focused.
    (2)

  3. #3
    Player
    Sabaku_Usagi's Avatar
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    Mar 2012
    Location
    Limsa Lominisa
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    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Deakka View Post
    And no. An addon like DBM will tell you when you're standing in fire (huge audio and visual clues, helpful for lower end comps that can't run full effects), when you're standing too close to another player (eyeballing 15 yard distances from other players when there's a boss move that will chain damage from players that are too close), or when a certain high priority add pops (that must be killed asap. Think the guard for princess in CC) that needs to be burned down.

    The addon won't automate your gameplay, you'll still have to manually do all the stuff. However, it'll make certain things in combat, such as warnings/spawns/abilities, much more apparent and help you stay focused.
    While I understand what you are trying to suggest/defend I have to defend my position. We don't need a "tutorial mode" for raiding which points out what to do and when to do it.

    Would I support an addon...

    to show enemy HP%? Yes
    to remind me that at 65% to stop DPS on garuda? No

    to tell me the distance from target? Yes
    to tell me which distance I should be at for which monster (IE Coincounter)? No

    that shows me how long I've been fighting a monster? Yes
    that reminds me guard pops every 1 hour in game time? No

    I'm not against making the data viewable, i'm against going beyond that and telling xyz person how to do their role. Addons shouldn't get into 1. how to position, 2. what skills to use, 3. what the enemy is doing/about to do. Those should all come from experience and figuring that kind of stuff out.
    (3)

  4. #4
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sabaku_Usagi View Post
    While I understand what you are trying to suggest/defend I have to defend my position. We don't need a "tutorial mode" for raiding which points out what to do and when to do it.

    Would I support an addon...

    to show enemy HP%? Yes
    to remind me that at 65% to stop DPS on garuda? No

    to tell me the distance from target? Yes
    to tell me which distance I should be at for which monster (IE Coincounter)? No

    that shows me how long I've been fighting a monster? Yes
    that reminds me guard pops every 1 hour in game time? No

    I'm not against making the data viewable, i'm against going beyond that and telling xyz person how to do their role. Addons shouldn't get into 1. how to position, 2. what skills to use, 3. what the enemy is doing/about to do. Those should all come from experience and figuring that kind of stuff out.
    I can understand your position. However, if you make an addon that will say, tell you the distance from a mob (in order to avoid an ability), it takes but a few moments for an addon writer to add in a big huge warning that will blare across your screen "HEY, MOVE!". I'm pretty sure you can go ahead and write up a few barebones addons, and they'll probably be popular with the moderate "Purists" (the most "Hardcore" will probably unfairly call you a n00b, to their own fault).

    Experience is important, without a doubt. It's also why guilds with mandatory use of these addons still fail bosses on the first night of attempts regularly. However, there isn't much difference between your idea of ideal addons and something like DBM, other than warnings with audio/video cues. People will almost certainly use the latter, since everyone gets tunnel vision. Even people in top raiding guilds like Paragon, Ensidia (and FFXIV, the Blue Gartr's of the world etc) fall victim to that.
    (1)
    Last edited by Deakka; 09-26-2012 at 03:45 AM. Reason: I fail at grammar