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Thread: Gil Loss

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  1. #1
    Player
    Neurosis's Avatar
    Join Date
    Apr 2012
    Posts
    13
    Character
    Neurosis Neuroticus
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Romowens01 View Post
    This will not be an issue as long as the open market adjusts itself accordingly. And as much as anyone will say it will, we all know that there are greedy people out there. Take this example...
    On my server +50 str bracers sell for 30mil, that is 3% of max.
    When we get to 2.0, those same bracers (with keeping percentages) should sell for 3 mil.
    What will happen... those bracers will be right back on the market for 30mil when 2.0 hits.
    And someone will buy them for 30 mil.
    Which will make 5 others sell their's for 30 mil.
    And the new norm is that the same bracers previously costing 3% of max gil are now going to cost 30%.
    Now granted, some of the best war/mnk gloves you can buy in the game probably should be more than 3% of max gil. But saying that the free open market will correct itself is a joke.

    I just hope that there is a bunch of content at launch because I'm not touching the wards (besides setting up my retainers icsh) until months after relaunch.
    I totally understand where you are coming from. And I'm not saying the market will work itself out. I was actually saying that the Gil reduction is not going to change anything. People selling stuff for 30 mil will turn around in ARR and try to sell it for that much again. I'm honestly hoping that GM's will be able to get more involved with our market in regards to people trying to control the market.
    Personally though I do not see the reduction of my Gil as a big deal because IMO this game throws Gil at you.
    (0)

  2. #2
    Player
    Romowens01's Avatar
    Join Date
    May 2012
    Posts
    57
    Character
    Lil Demon
    World
    Balmung
    Main Class
    Thaumaturge Lv 73
    Quote Originally Posted by Neurosis View Post
    Personally though I do not see the reduction of my Gil as a big deal because IMO this game throws Gil at you.
    In 2.0 it won't. The leves and everything else won't be 4k. It will be 400 according to their post. NPCing items too. So the way we will have to make money is from the wards. Sure everyone will say 'Put your items up for the same price and it won't sell'. But there are casuals out there that will buy no matter what the cost. And if they don't have the gil, they'll visit one of the sites that do. And you know they have plenty unless SE prevents them from going into ARR.
    (0)

  3. #3
    Player
    Strange's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    19
    Character
    Strange Famous
    World
    Adamantoise
    Main Class
    Archer Lv 50
    ok so has anyone done the math on what 1/10th of their gil is that they are losing? Its not that bad. I thought they were originally going to remove the number 1 digit location for the money, but its only 1/10th. People should be happy that the are not wiping it completely or even halving it
    (0)

  4. #4
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Strange View Post
    ok so has anyone done the math on what 1/10th of their gil is that they are losing? Its not that bad. I thought they were originally going to remove the number 1 digit location for the money, but its only 1/10th. People should be happy that the are not wiping it completely or even halving it
    Take what you have
    Divide by 10
    = your gil in 2.0

    Regardless:
    The amount of wealth per hour you can earn in 1.23 = The amount of wealth per hour you can earn in 2.0

    If people want to exploit this, just like they do today, Im sure they will try; That's capitalism. But the purchasing power before and after ARR will not change, so the market will be forced to adapt to the relabeling of the currency.
    (0)

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