Looking for random player tips on the fight.
Doing it with a group. And having a rather hard time.
Edit: Props to SE for making a good and hard fight though. When I beat it I will actually feel pretty good knowing that I am actually good enough :-)
Looking for random player tips on the fight.
Doing it with a group. And having a rather hard time.
Edit: Props to SE for making a good and hard fight though. When I beat it I will actually feel pretty good knowing that I am actually good enough :-)
Last edited by Renen; 09-23-2012 at 11:39 PM.
kill it with fire!!
Is how the fight makes me feel
Get blm's and whm's and 1 tank + 1 melee, don't let any meteor touch the ground, get into the area of his aoe to not let him steal life. Te tank can move a bit to avoid getting the charge attack. Win.
You make it sound so easy >_<
Took me about 10 tries with a full LS party to beat it down, but afterwards once we knew how it was done it was fast, nice, and easy.
Consider ringing a BRD too to help mana regen for the BLM's so it should be 1 tank, 1 melee (to kite and kill the earth elementals, as Nael won't use his meteor attack until those are dead, and are almost immune to magic) 1 brd to help the mana regen, melee with dps, 2whm and 3 blms. Meteors are weak to aero, so maybe one whm coudl be in cleric stance is the party is not taking too much damage.
The setup we used was Pld, 2x Drg, Mnk, Brd, Whm, 2x Blm.
Monk with FoW is a godsend on the golems. Since this is a pretty lengthy fight Drg does over better damage compared to Blm/Mnk.
Boss's teleport isn't hard to predict and avoid so melee can stay on the boss for most of the fight.
Bluegartr has a good guide if you dont' know about it already
edit: I believe OP is talking about the hard mode darnus fight, I think some people are confused.
Last edited by Honz; 09-23-2012 at 07:30 AM.
Well, I consider myself a good WHM, but i dont think I can outheal Darnu's dmg if 1/2 the ppl constantly get hit by every AoE.
Also, what do you do with the 2 BLM? middle level for whole fight?
Tried running with 2 MNK 1 BRD 2 BLM 2 WHM 1 PLD, our damage was SO BAD! That and people constantly died because whats self healing and holding hate?
The Raven, Nevermore is not To Kill a Raven.Took me about 10 tries with a full LS party to beat it down, but afterwards once we knew how it was done it was fast, nice, and easy.
Consider ringing a BRD too to help mana regen for the BLM's so it should be 1 tank, 1 melee (to kite and kill the earth elementals, as Nael won't use his meteor attack until those are dead, and are almost immune to magic) 1 brd to help the mana regen, melee with dps, 2whm and 3 blms. Meteors are weak to aero, so maybe one whm coudl be in cleric stance is the party is not taking too much damage.
This fight is not a complete pushover that can be done with a random group.
http://bluegarter.guildwork.com/foru...us-darnus-hard
BG's guide is pretty much a step by step.
At phase 1 (which is after his initial megaflare) one blm will always be on middle platform taking care of meteors, after 60% health 2nd blm should join the other blm nuking meteors. Once Darnus is below 40% health one blm can return to help dps the boss.
When Darnus is nearly defeated he will teleport up top for a second megaflare, melee should dps as much as possible here to prevent a instant wipe from megaflare.
Phase 2 starts after his megaflare and he recovers to full health.
edit: right I forgot melee should be using featherfoot whenever its up to help mitigate some damage. Our whm usually runs out of mp on phase 2 from nuking the golems.
Last edited by Honz; 09-23-2012 at 07:52 AM.
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