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  1. #1
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    The Raven Nevermore

    Looking for random player tips on the fight.
    Doing it with a group. And having a rather hard time.

    Edit: Props to SE for making a good and hard fight though. When I beat it I will actually feel pretty good knowing that I am actually good enough :-)
    (0)
    Last edited by Renen; 09-23-2012 at 11:39 PM.

  2. #2
    Player

    Join Date
    Jul 2012
    Posts
    52
    kill it with fire!!
    (0)

  3. #3
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Is how the fight makes me feel
    (4)

  4. #4
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Get blm's and whm's and 1 tank + 1 melee, don't let any meteor touch the ground, get into the area of his aoe to not let him steal life. Te tank can move a bit to avoid getting the charge attack. Win.
    (0)

  5. #5
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    You make it sound so easy >_<
    (0)

  6. #6
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Renen View Post
    You make it sound so easy >_<
    Took me about 10 tries with a full LS party to beat it down, but afterwards once we knew how it was done it was fast, nice, and easy.

    Consider ringing a BRD too to help mana regen for the BLM's so it should be 1 tank, 1 melee (to kite and kill the earth elementals, as Nael won't use his meteor attack until those are dead, and are almost immune to magic) 1 brd to help the mana regen, melee with dps, 2whm and 3 blms. Meteors are weak to aero, so maybe one whm coudl be in cleric stance is the party is not taking too much damage.
    (0)

  7. #7
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    The setup we used was Pld, 2x Drg, Mnk, Brd, Whm, 2x Blm.

    Monk with FoW is a godsend on the golems. Since this is a pretty lengthy fight Drg does over better damage compared to Blm/Mnk.

    Boss's teleport isn't hard to predict and avoid so melee can stay on the boss for most of the fight.

    Bluegartr has a good guide if you dont' know about it already

    edit: I believe OP is talking about the hard mode darnus fight, I think some people are confused.
    (3)
    Last edited by Honz; 09-23-2012 at 07:30 AM.

  8. #8
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Well, I consider myself a good WHM, but i dont think I can outheal Darnu's dmg if 1/2 the ppl constantly get hit by every AoE.
    Also, what do you do with the 2 BLM? middle level for whole fight?


    Tried running with 2 MNK 1 BRD 2 BLM 2 WHM 1 PLD, our damage was SO BAD! That and people constantly died because whats self healing and holding hate?
    (0)

  9. #9
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Dannythm View Post
    Took me about 10 tries with a full LS party to beat it down, but afterwards once we knew how it was done it was fast, nice, and easy.

    Consider ringing a BRD too to help mana regen for the BLM's so it should be 1 tank, 1 melee (to kite and kill the earth elementals, as Nael won't use his meteor attack until those are dead, and are almost immune to magic) 1 brd to help the mana regen, melee with dps, 2whm and 3 blms. Meteors are weak to aero, so maybe one whm coudl be in cleric stance is the party is not taking too much damage.
    The Raven, Nevermore is not To Kill a Raven.
    (3)

  10. #10
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    This fight is not a complete pushover that can be done with a random group.

    http://bluegarter.guildwork.com/foru...us-darnus-hard

    BG's guide is pretty much a step by step.

    At phase 1 (which is after his initial megaflare) one blm will always be on middle platform taking care of meteors, after 60% health 2nd blm should join the other blm nuking meteors. Once Darnus is below 40% health one blm can return to help dps the boss.

    When Darnus is nearly defeated he will teleport up top for a second megaflare, melee should dps as much as possible here to prevent a instant wipe from megaflare.

    Phase 2 starts after his megaflare and he recovers to full health.

    edit: right I forgot melee should be using featherfoot whenever its up to help mitigate some damage. Our whm usually runs out of mp on phase 2 from nuking the golems.
    (2)
    Last edited by Honz; 09-23-2012 at 07:52 AM.

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