Wait, why is that even usable by other classes? That doesn't make any sense.

Also, wouldn't it just be far better to adjust skills when used on an off-class? That's how the system worked originally, you had affinities...


Besides, it still strikes me as unconscionably dumb and irresponsible to use DPS over Damage - For one thing, it basically renders the Ifrit Weapons utterly pointless. Even though they have the highest base damage and a massive attack bonus, both of which should give them the highest WS output, they get outclassed by Garuda's weapons because their DPs is higher?

The hell is that BS?! Please tell me, why the hell delay should be factored into determining weaponskill damage. Who's the genius on the dev team that came up with that idea? No, instead let's just go the Diablo 3 path and kill weapon diversity by making the weapons with the best DPS rating strictly better, yeah that's real good game design right there.


/rant