Results 1 to 10 of 20

Hybrid View

  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Ahem. Most games that have Auto Attack also have an engage/disengage toggle. There's no need to remove autofacing.

    you seem to think that facing away is in any way faster and more efficent than pressing a single button.
    (0)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Abriael View Post
    Ahem. Most games that have Auto Attack also have an engage/disengage toggle. There's no need to remove autofacing.

    you seem to think that facing away is in any way faster and more efficent than pressing a single button.
    It is, unless the key bound to the "disengage button" is closer than the S key. >.>

    Oh, and disengage usually involves putting your weapon away... which is not what we want to do.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaedan View Post
    It is, unless the key bound to the "disengage button" is closer than the S key. >.>

    Oh, and disengage usually involves putting your weapon away... which is not what we want to do.
    changing direction so that a mob is completely out of the attack cone (because you can't have attacks hitting only *dead ahead* of the player, especially with autoface off), will always take more time than a single toggle.

    Also, if you don't want to hit sleeping or bound targets, you can simply change target, which is even more efficent.
    (0)

  4. #4
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Abriael View Post
    changing direction so that a mob is completely out of the attack cone (because you can't have attacks hitting only *dead ahead* of the player, especially with autoface off), will always take more time than a single toggle.

    Also, if you don't want to hit sleeping or bound targets, you can simply change target, which is even more efficent.

    All you have to do is press S. You know, that key that makes you run backward? As long as there is no autofacing, you will turn around and stop attacking. And the key is "no autofacing".

    But if they have a toggle specifically for AA (i.e. not a disengage button that puts your weapon away), that will be fine too.
    (0)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaedan View Post
    All you have to do is press S. You know, that key that makes you run backward? As long as there is no autofacing, you will turn around and stop attacking. And the key is "no autofacing".
    That's only in some games. Many (I would say most) have S as a key to backpedal, not to do a U-turn. Which is IMHO the best solution, by the way, considering that backpedaling is quite an important feature (for instance to pull a mob out of the aggro area of an incoming second mob without being slammed in the back).
    (0)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Abriael View Post
    That's only in some games. Many (I would say most) have S as a key to backpedal, not to do a U-turn. Which is IMHO the best solution, by the way, considering that backpedaling is quite an important feature (for instance to pull a mob out of the aggro area of an incoming second mob without being slammed in the back).
    Well, in FFXIV, if you're locked on, you backpedal. If you're not locked on, you turn backwards. It's the same in FFXI.

    But again, moot point as long as they add a "start AA/stop AA" button you can toggle.
    (0)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaedan View Post
    But again, moot point as long as they add a "start AA/stop AA" button you can toggle.
    I'm pretty sure they will. It'd be insane not to.
    (0)