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  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Vanguard319 View Post
    All the various ways the devs could have dealt with people exploiting the Atomos event for seals and gil, and they chose to make Atomos all but immune to stuns.
    I can stun him just fine with Wrist Flick.

    People complain about those that show up on DoH/DoL, but they do help (if they choose to).
    (2)

  2. #2
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    So true, can never seem to get into a party to finish this... i'm just thinking of abandoning it so I don't have to constantly see it in my journal...pfft
    (0)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    People had over a week to do it, anyone who needs it for completion should already have it and really there's no other reason to do it now. Not to mention during that time it was practically a free kill with little effort.

    Also god forbid they should make party content in an MMO. This game has been rather good about "restrictive content" honestly. The higher you go up there's a few things here and there that require small groups but not a ton. Then you hit 50 and end-game where things rightfully require groups.
    (1)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    This event reminds me of RIFT. Tons of random people mashing buttons on 1 super hueg mob, some people die, run back, keep doing it until it dies while 75% of the people participating lag to death and can't do anything/die to aoes/ground effects/adds. (before hotfixes)

    Only difference most of the time you can't see the adds and die to invisible aoes due to model-on-screen limits.
    (2)
    Last edited by Vaer; 09-22-2012 at 10:51 PM.

  5. #5
    Player
    Maiandra's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Isen Gard
    World
    Ultros
    Main Class
    Red Mage Lv 70
    I've never seen a party of 8 take on Atomos. Maybe you should try a different camp or even a different time of day.

    Even the first hour after the maintenance, there was still a mob at Camp Bluefog (on Durandal). It's true there weren't as many people as the night before, but still more than enough. We did have trouble at Glory, though. Atomos kept spamming aoe's and killing people as they teleported in. But that only happened on the first hour.

    Atomos still goes down very quickly (enough time to hit two camps each run). It just takes 30-60 seconds instead of 10 seconds, and it actually feels like a fight against a monster and not just a fight against lag.

    Also, the wait to teleport out only takes about 5 seconds now instead of 2-3 minutes. So what SE has actually done is fix the lag problem. Good job! =D
    (6)
    The command /sigh does not exist.

  6. #6
    Player

    Join Date
    Mar 2012
    Posts
    71
    Quote Originally Posted by Maiandra View Post
    It just takes 30-60 seconds instead of 10 seconds, and it actually feels like a fight against a monster and not just a fight against lag.

    Also, the wait to teleport out only takes about 5 seconds now instead of 2-3 minutes. So what SE has actually done is fix the lag problem. Good job! =D
    I'm so glad someone mentioned the above point. This event when it began was so boring and the reward far outpaced the risks. It is way more challenging and fun with less people. Yes the rewards are still high if you can beat him! Now that the whole server is not porting bluefog>glory>everlakes ,we actually have to form parties, watch emnity and play the game.
    Of course I loved all the free seals but this makes more sense and has an actual danger element.

  7. #7
    Player
    Koku's Avatar
    Join Date
    Jul 2011
    Posts
    129
    Character
    Kazuhira Jaeger
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Although I took no part after completing the initial quest... I just have to ask... Where were some of you before the hotfix?..
    (2)
    Om Mani Pad Me Hum


    Of art and music~ http://wcjoseph.blogspot.com/
    http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=10218844

  8. #8
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Koku View Post
    Although I took no part after completing the initial quest... I just have to ask... Where were some of you before the hotfix?..
    ^ Were you guys just not around or are you still trying to profit off of it?
    (0)

  9. #9
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Good to see SE is still making nearly everything in a massively multiplayer online role-playing game cater to cliques of the same 8 "experienced" group of people vs the random PUG groups. When logging into a MMO the whole purpose is so I can actually accomplish something difficult and challenging with DIFFERENT PEOPLE. Yes I mad.

    I am not asking content be super easy. They did it once with FFXI, why can't they do it again with XIV? In XI I was able to group with randoms and do very hard (at the time) content. Really do not like the direction this game is taking.
    (4)

  10. #10
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Babydoll View Post
    Good to see SE is still making nearly everything in a massively multiplayer online role-playing game cater to cliques of the same 8 "experienced" group of people vs the random PUG groups. When logging into a MMO the whole purpose is so I can actually accomplish something difficult and challenging with DIFFERENT PEOPLE. Yes I mad.

    I am not asking content be super easy. They did it once with FFXI, why can't they do it again with XIV? In XI I was able to group with randoms and do very hard (at the time) content. Really do not like the direction this game is taking.
    So because it was available for a week for everyone, even level 1's to do, it's the devs fault people didn't take this time to pop in and get the quest done? This is "impossible" to you? You had to find 7 other "experienced" people to do Atomos for that week and not just waltz in as a level 1 and collect your prize? Oh, I must've been imagining things.
    (3)

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