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  1. #31
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    Remember what the director of this game you're looking forward to said:

    "This is a Final Fantasy game first."
    Indeed.

    Decent storytelling, the FF jobs we know and love, chocobo, airships and someone named Cid. So far the game has delivered on that front. Has nothing to do with the current discussion, though.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #32
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Well there are a lot of interesting ways they could implement status ailments into the game if they were to just add them without focusing on any visual image of it.

    Mini for example could be an effect which Triples the damage you take, reduces damage you deal by 1/2 and triples your evasion

    Petrify as mentioned earlier could cause one to take less dmg while under the effect but of course they would be unable to deal dmg. Said effect could be interesting to use if medication is made which can grant one the petrification effect.

    Berserk Could simply be like Amnesia but also increases your att power.

    Confuse could cause your weapon-skill to randomly change target from the one you were originally targeting.

    Toad could pretty much be like amnesia cept your att is also lowered and dmg taken is increased

    "Old" kind of like Doom cept with a longer timer to completion and gradually reduces attributes as the battle progresses. Could be made into a unique boss battle against a Time manipulator causing one to strike hard and fast before they become to old to fight on.

    Those are the ones I can think of atm that could be fun to implement lol. But ya it would be nice to see more status ailments in the game as long as they aren't OPed and unfair to battle against.
    (0)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Ingolf View Post
    Remember those bosses in FF history that absolutely destroyed you because they had horrid status effects? Normally you could handle huge damage, even if it cost a phoenix down... but things like Confuse or Berserk? That threw everything off kilter.

    I'd personally like to see a return of classical status ailments. I realize some of these are already in, but they're boring and uninspired.

    Confuse
    What it does: Makes you run around hitting friends, foes or yourself

    how to cure it: Getting physically hit / Esuna / Remedy (thrown)

    --

    Mini
    What it does: Turns you into a miniature version of yourself, significantly weakening you, and lowering your maximum HP and halving magic power

    how to cure it: Esuna / Remedy (thrown)

    --

    Zombie
    What it does: Either reverses healing into damage (I could see how this could be used to grief though) or makes it so you can't be healed at all for the duration

    how to cure it: Viruna / Esuna / Remedy (thrown) / Holy Water (thrown)

    --

    Charm
    What it does: Forces you to attack your friends and allies

    how to cure it: KO (Maybe something else, but this should be a nasty status ailment)

    --

    Doom
    What it does: Activates a countdown timer, when it hits 0 you die

    how to cure it: Holy water (Low chance of removal) / Killing an enemy (100% chance of removal)

    --

    Disease
    What it does: Halves your maximum HP, MP and all stats, does not fill HP or MP on recovery

    how to cure it: Esuna(?) / Viruna

    --

    Berserk
    What it does: Makes you unable to control your actions, but sharply increases attack / speed(?). You will not be able to choose a target, but you can only target enemies.

    how to cure it: Esuna / Remedy(?)

    --

    Toad
    What it does: Turns you into a Toad, limiting you to greatly weakened physical attacks

    how to cure it: Maiden's Kiss (?)

    --

    Amnesia
    What it does: Can't use weapon skills or job abilities

    how to cure it: Esuna

    These are just a few ideas, I want to actually fear varied status ailments and be in situations where multiple ones used at once would be very scary. Currently the status ailments are pretty potent, but they're generally pretty boring imo.
    Amnesia is in the game, Qiqirns have it.

    Most of the rest of those existed in FFXI and will probably exist in this game at some point except confuse.
    (0)

  4. #34
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    What about some of the new status that were in 12, like Bubble & Reverse?
    (0)

  5. #35
    Quote Originally Posted by NefGP View Post
    What about some of the new status that were in 12, like Bubble & Reverse?
    Those weren't really new perse, just a different form. For example iirc, Bubble increased max HP right? That was something that's been around for a bit in various ways throughout older FF games.

    Reverse for example is just a type of Absorb status, like in FFVII you had that monster in Shrina Mansion that had a physical heal mode or magical heal mode.
    (0)

  6. #36
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ingolf View Post
    ...

    Zombie
    What it does: Either reverses healing into damage (I could see how this could be used to grief though) or makes it so you can't be healed at all for the duration

    how to cure it:Viruna / Esuna/ Remedy (thrown) / Holy Water (thrown)

    ...

    These are just a few ideas, I want to actually fear varied status ailments and be in situations where multiple ones used at once would be very scary. Currently the status ailments are pretty potent, but they're generally pretty boring imo.
    Quote Originally Posted by Zantetsuken View Post
    Some more contributions:

    ...

    (modified the zombie effect that the OP had to fit better with FFV/FFVI style)

    Zombie (FFV/FFVI - inspired)
    What it does: Lose control of character which walks towards and auto-attacks allies - healing magic is inverted and damages character ('Raise' effects will instant KO) - skin turns grey-green

    how to cure it:Esuna, Holy Water,Remedy/Panacea,.

    In the FF series, you'd loose a battle if everyone in your party turned to zombies. How do you translate this same situation in XIV?


    Getting "zombie-fide" would probably be one of the most popular of all the stats but I would have to question the methods use to cure it. It's not like it a common/normal stat. It's basically a rare accorance and phonominon to happen to any living being, almost supernatural. Any common 'remedy' or the spell 'Esuna' wouldn't be so easy to cure this "wicked stat" as it would for a player in living condition.

    It's an exclusive condition and it would be more frieghtening to have just one cure for it which ofcourse is "holy water".
    (0)
    Last edited by PSxpert2011; 09-23-2012 at 02:35 AM. Reason: grammar,spelling


    ~'\[[_LEGACY_]]/'~
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    (HP + Instantly logout anywhere)

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    *Excalibur* Nation: Limsa Laminsa

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