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  1. #11
    Player
    Veridian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    94
    Character
    Aria Cross
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    A bit too hardcore there, ejected from instance. Well better have a sure fire battle mechanic in place so that the player can avoid petri. That or have a convenient teleporter at entrance.
    (1)
    Life before death, Strength before weakness, Journey before destination. - The Way of Kings

  2. #12
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    blah, forget shattering! I say we take a tip from the tactics advance series.

    "Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."


    http://finalfantasy.wikia.com/wiki/Petrify
    (3)
    Last edited by Doho; 09-21-2012 at 09:26 PM.
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  3. #13
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Being ejected from the instance could work with something like a Banish spell. Character is booted from the fight and sent to some place (the Void?) where he has to solve a puzzle or find the exit or something like that, once he does he's sent back to the fight.

    Not really petrify, but w/e
    (2)

  4. #14
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    (2)

  5. #15
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Doho View Post
    blah, forget shattering! I say we take a tip from the tactics advance series.

    "Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."


    http://finalfantasy.wikia.com/wiki/Petrify
    Yeah that would be a interesting way of implementing petrify i agree.
    (0)

  6. #16
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Doho View Post
    blah, forget shattering! I say we take a tip from the tactics advance series.

    "Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."


    http://finalfantasy.wikia.com/wiki/Petrify
    THIS idea I can get behind.
    (0)

  7. #17
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Personally i just want to see the ailment become more visual and unique from the other status ailments currently in the game.
    (1)

  8. #18
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    There is a small difference to the two. One is curable the other isn't. I think stuns max duration is far too long though.
    (0)

  9. #19
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alaltus View Post
    Addition of gradual petrification.

    Yes that version of petrification seen many times in the ff series, two kinds of petrification, gradual and instant two tiers in a way. Gradual would give you a timer and reduce your stats/slow your attack rate as the timer got closer and closer to 0 at which point you would become completely petrified. This gives players a chance to pre-empt the effect with a gold needle.
    I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).

    Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
    (1)
    Last edited by PSxpert2011; 09-24-2012 at 01:39 AM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #20
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by PSxpert2011 View Post
    I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).

    Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
    Yup thats exactly what i think as well and is why its up there as a option to like/+1. Petrify in any ff game that wasnt an online one as far as i can remember have always been a character turning to stone infront of your eyes and it is very much more user friendly when you can see a status as debilitating as petrify.
    (2)

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