A bit too hardcore there, ejected from instance. Well better have a sure fire battle mechanic in place so that the player can avoid petri. That or have a convenient teleporter at entrance.
A bit too hardcore there, ejected from instance. Well better have a sure fire battle mechanic in place so that the player can avoid petri. That or have a convenient teleporter at entrance.
Life before death, Strength before weakness, Journey before destination. - The Way of Kings
blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify
Last edited by Doho; 09-21-2012 at 09:26 PM.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
Being ejected from the instance could work with something like a Banish spell. Character is booted from the fight and sent to some place (the Void?) where he has to solve a puzzle or find the exit or something like that, once he does he's sent back to the fight.
Not really petrify, but w/e
Yeah that would be a interesting way of implementing petrify i agree.blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify
THIS idea I can get behind.blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify
Personally i just want to see the ailment become more visual and unique from the other status ailments currently in the game.
There is a small difference to the two. One is curable the other isn't. I think stuns max duration is far too long though.
I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).Addition of gradual petrification.
Yes that version of petrification seen many times in the ff series, two kinds of petrification, gradual and instant two tiers in a way. Gradual would give you a timer and reduce your stats/slow your attack rate as the timer got closer and closer to 0 at which point you would become completely petrified. This gives players a chance to pre-empt the effect with a gold needle.
Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
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Last edited by PSxpert2011; 09-24-2012 at 01:39 AM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Yup thats exactly what i think as well and is why its up there as a option to like/+1. Petrify in any ff game that wasnt an online one as far as i can remember have always been a character turning to stone infront of your eyes and it is very much more user friendly when you can see a status as debilitating as petrify.I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).
Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
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