Results 1 to 3 of 3
  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    Regarding Crowd Control spells in PvP (Immunity timers)

    I'm wondering what SE is going to do to balance the pvp system.

    What i disliked about several asian MMorpgs in pvp is that. You almost could chain-sleep (mezz) your target if you are a caster. so it can be possible for you standing in root or sleep for most of the time.

    Damage -> sleep -> damage -> sleep -> damage sleep and so on. which is just ridiculous


    Thats how i liked the CC system in Dark Age Of Camelot (which was focused on PvP/RvR). So that when you cast a mezz(sleeping), root spell on other players in pvp and the mezz or root effect wears off (due to damage or time running out).
    the player should receive an immunity effect for that specific type for 1 minute.

    so when you cast sleep on a player and the effect wears off, the player is un-sleepable for 1 minute. the only thing you can do now is to root or snare the player. after this wears off also you gain immunity effects off these different types of Crowd controls.


    you should be able to gain immunity timers for these types:

    - sleep
    - root
    - snare (slower movement)
    - stun/petrify


    disussable:

    - blind
    - paralyze

    For example Root and sleep, stun etc for example share different immunity timers. when you have an immunity effect of sleep on you, you still can be rooted for example

    what do you think of immunity timers in pvp? it worked really well in DAOC for over 10 years now and is still aknowledged of one of the best PvP systems.
    (0)
    Last edited by Tonkra; 09-21-2012 at 06:56 PM.

  2. #2
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I am assuming this is exactly how it will work, since this is what happens with mobs. Can't imagine they will get rid of that for pvp
    (0)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Eruantien View Post
    I am assuming this is exactly how it will work, since this is what happens with mobs. Can't imagine they will get rid of that for pvp
    Hm well but you can also sleep a monster for about 2-3 mins leaving it in sleep.

    but well you are right the main points are almost the same. although DAOC is more strict when it comes to pvp. there you can sleep players only once and after that you have 100% resistance (only for pvp, for pvm it works almost the same like here). which i think is solved quiet good. nobody wants to stand 2-5 mins in sleep. otherwise casters will have a great advantage.

    im looking forward to, how the pvp system is balanced in that way.
    (0)
    Last edited by Tonkra; 09-21-2012 at 11:05 PM.