Quote Originally Posted by supreme View Post
no cross-server would bring to many problems whit them ppl would exploit it to buy cheap on one server and sell expensive on other servers , just the all your characters on server X share a one house on that server

your "main" character buy's a house for like say 5 million gill and he will be the one able to do changes and all other stuff to the house , your other characters can just enter the places unrestricted and drop of take out times and enjoy the prity house you made for your self

this will lower avoid the sending back and forth of items on same player characters
and you can put all your time and money in pimping out one realy nice house instead of having to buy 4-5 smaller houses on all the characters

i prefer to spend time on one thing and making it the best it can be than doing the same thing 4-5 times and doing lesser of a job of it
That sounds like its a good idea. I just wasnt sure how far people were thinking of taking the account binding. Account + Server bind makes sense. Although they are having a cross server instance matchmaking feature (if i'm understanding them correctly) kind of like the dungeon finder in WoW.

I dont understand how your first sentence would work though, if it is account bound and cross server, how would someone sell a plot of land? Wouldnt that have been the whole point of having it account bound? either way i would like to see it account bound at the very least so we dont have people trying to turn a profit on land, they do enough of that with items that they get for free already.