Quote Originally Posted by Molly_Millions View Post
That doesn't seem like the WAR would be very effective DMG-wise with that much HP. Where did they stack all that HP, anyway? My personal preference is always to go with DMG output, because it makes the fight shorter, and shorter fights = less chance of death for the rest of the party.
Can get the HP from gear+food (apkallu omelette I believe). Having enough HP allows the tank to keep fighting through swing instead of running away = more dmg and more hate = safer for the party as long as you can't be one shot. The only thing that wipes the party with this strategy is trigger happy BLMs that don't stop after AI, or a very bad WHM. Could say it's the "simple way" of fighting Coincounter, tank&spank.

Of course, you can stack DD equipment, run away from Swing, sleep/kill slugs, move around, whatever. But there's a lot more moving parts in the equation. Simple = Less chance to screw up = safer for everyone = reliable.

Not to mention that I haven't seen a tank parse very high numbers compared to the rest of the party anyway, so in my opinion, keeping everyone safe is more important than trying inch a couple of DPS more. But that's just me, I'm sure there are amazing WARs/PLDs out there.